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authorCampbell Barton <ideasman42@gmail.com>2012-10-09 17:36:42 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-09 17:36:42 +0400
commit97d4fb4161bc82888fc1052e53882ccaae6be1f4 (patch)
tree48af08fc0dff29e7b618acac09a438f21df878ef /source/gameengine/Converter/BL_DeformableGameObject.h
parenta580c891a7911c46a8d57703858904ca25f29c1a (diff)
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
Diffstat (limited to 'source/gameengine/Converter/BL_DeformableGameObject.h')
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h
index d14160d39a3..6653311d496 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.h
+++ b/source/gameengine/Converter/BL_DeformableGameObject.h
@@ -34,7 +34,7 @@
#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
-#endif //WIN32
+#endif /* WIN32 */
#include "DNA_mesh_types.h"
#include "KX_GameObject.h"
@@ -104,5 +104,4 @@ protected:
#endif
};
-#endif
-
+#endif /* __BL_DEFORMABLEGAMEOBJECT_H__ */