Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorErwin Coumans <blender@erwincoumans.com>2008-09-24 07:12:10 +0400
committerErwin Coumans <blender@erwincoumans.com>2008-09-24 07:12:10 +0400
commit3b09c0b0d5a5bea78f0832532f8c206280ae6456 (patch)
tree42b036ffaa18d7ddf3b65a581ed49bb73130551f /source/gameengine/Converter/BL_DeformableGameObject.h
parent7eae8d0c7ba8d352faca05e6de4886f3ebd3f169 (diff)
Created a KX_SoftBodyDeformer for real-time soft bodies.
Added SetDeformer/GetDeformer() to KX_GameObject. Store mapping between graphics/soft body vertices (work-in-progress) Real-time soft body integration is still very premature, but for a quick preview, see this testfile: http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=soft_test.blend
Diffstat (limited to 'source/gameengine/Converter/BL_DeformableGameObject.h')
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.h14
1 files changed, 13 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h
index 315ad18c42c..126a1fcb1e7 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.h
+++ b/source/gameengine/Converter/BL_DeformableGameObject.h
@@ -83,9 +83,21 @@ public:
return (m_pDeformer) ? ((BL_MeshDeformer*)m_pDeformer)->GetMesh()->key : NULL;
}
+ virtual void SetDeformer(class RAS_Deformer* deformer)
+ {
+ m_pDeformer = deformer;
+ }
+ virtual class RAS_Deformer* GetDeformer()
+ {
+ return m_pDeformer;
+ }
+
public:
- RAS_Deformer *m_pDeformer;
+
protected:
+
+ RAS_Deformer *m_pDeformer;
+
class BL_ShapeActionActuator *m_activeAct;
double m_lastframe;
Object* m_blendobj;