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authorCampbell Barton <ideasman42@gmail.com>2012-04-11 12:15:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-11 12:15:13 +0400
commitb4a0152e76683dfb170c3e2796e15e1b5b67e2ab (patch)
tree15466a4e658f8fd42d55b9748bbeb6f02c12ba30 /source/gameengine/Converter/BL_DeformableGameObject.h
parent9ae0523921fa4baeb37bcdd36f208da952f4337f (diff)
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
Diffstat (limited to 'source/gameengine/Converter/BL_DeformableGameObject.h')
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h
index b86069bca1b..d0fe741672d 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.h
+++ b/source/gameengine/Converter/BL_DeformableGameObject.h
@@ -70,7 +70,7 @@ public:
KX_GameObject(sgReplicationInfo,callbacks),
m_pDeformer(NULL),
m_activeAct(NULL),
- m_lastframe(0.),
+ m_lastframe(0.0),
m_blendobj(blendobj),
m_activePriority(9999)
{