diff options
author | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
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committer | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
commit | 12315f4d0e0ae993805f141f64cb8c73c5297311 (patch) | |
tree | 59b45827cd8293cfb727758989c7a74b40183974 /source/gameengine/Converter/BL_DeformableGameObject.h |
Initial revisionv2.25
Diffstat (limited to 'source/gameengine/Converter/BL_DeformableGameObject.h')
-rw-r--r-- | source/gameengine/Converter/BL_DeformableGameObject.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h new file mode 100644 index 00000000000..1f05d2fcbcc --- /dev/null +++ b/source/gameengine/Converter/BL_DeformableGameObject.h @@ -0,0 +1,66 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef BL_DEFORMABLEGAMEOBJECT +#define BL_DEFORMABLEGAMEOBJECT + +#ifdef WIN32 +#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning +#endif //WIN32 + +#include "KX_GameObject.h" +#include "RAS_Deformer.h" + +class BL_DeformableGameObject : public KX_GameObject +{ +public: + + RAS_Deformer *m_pDeformer; + CValue* GetReplica(); + virtual void Relink(GEN_Map<GEN_HashedPtr, void*>*map) + { + if (m_pDeformer) + m_pDeformer->Relink (map); + }; + void ProcessReplica(KX_GameObject* replica); + + BL_DeformableGameObject(void* sgReplicationInfo, SG_Callbacks callbacks) : + KX_GameObject(sgReplicationInfo,callbacks), + m_pDeformer(NULL) +{ + }; + virtual ~BL_DeformableGameObject(); + +}; + +#endif + |