diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-09 17:36:42 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-09 17:36:42 +0400 |
commit | 97d4fb4161bc82888fc1052e53882ccaae6be1f4 (patch) | |
tree | 48af08fc0dff29e7b618acac09a438f21df878ef /source/gameengine/Converter/BL_DeformableGameObject.h | |
parent | a580c891a7911c46a8d57703858904ca25f29c1a (diff) |
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
Diffstat (limited to 'source/gameengine/Converter/BL_DeformableGameObject.h')
-rw-r--r-- | source/gameengine/Converter/BL_DeformableGameObject.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h index d14160d39a3..6653311d496 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.h +++ b/source/gameengine/Converter/BL_DeformableGameObject.h @@ -34,7 +34,7 @@ #if defined(WIN32) && !defined(FREE_WINDOWS) #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning -#endif //WIN32 +#endif /* WIN32 */ #include "DNA_mesh_types.h" #include "KX_GameObject.h" @@ -104,5 +104,4 @@ protected: #endif }; -#endif - +#endif /* __BL_DEFORMABLEGAMEOBJECT_H__ */ |