Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-05-20 23:49:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-20 23:49:27 +0400
commit2d2d36fe3b2f3e7eed7d05714abc80f1a5a82303 (patch)
tree7ad54825db128e59312fbf787555fd91edf09a07 /source/gameengine/Converter/BL_MeshDeformer.cpp
parent5d9256404159670bec6d65557697accb5b3111b8 (diff)
code cleanup:
- style - multi-line ifs move braces onto new lines. - iterators - convert some to macros, other split up and move brace.
Diffstat (limited to 'source/gameengine/Converter/BL_MeshDeformer.cpp')
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp
index 682ff57be6b..c9371b9df50 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.cpp
+++ b/source/gameengine/Converter/BL_MeshDeformer.cpp
@@ -54,7 +54,8 @@ bool BL_MeshDeformer::Apply(RAS_IPolyMaterial*)
// only apply once per frame if the mesh is actually modified
if (m_pMeshObject->MeshModified() &&
- m_lastDeformUpdate != m_gameobj->GetLastFrame()) {
+ m_lastDeformUpdate != m_gameobj->GetLastFrame())
+ {
// For each material
for (list<RAS_MeshMaterial>::iterator mit= m_pMeshObject->GetFirstMaterial();
mit != m_pMeshObject->GetLastMaterial(); ++ mit) {