diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-02-25 09:43:03 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-02-25 09:43:03 +0300 |
commit | c77af311665d230ed933138cd20962d021ad5c2b (patch) | |
tree | 5c2f89032fb773a046aab0a7a6c9a17162260b99 /source/gameengine/Converter/BL_MeshDeformer.cpp | |
parent | 2eb85c01f3e0ea2ba9dd129ae70e8b370953d7b5 (diff) |
Minor speedups for the BGE
* Where possible use vec.setValue(x,y,z) to assign values to a vector instead of vec= MT_Vector3(x,y,z), for MT_Point and MT_Matrix types too.
* Comparing TexVerts was creating 10 MT_Vector types - instead compare as floats.
* Added SG_Spatial::SetWorldFromLocalTransform() since the local transform is use for world transform in some cases.
* removed some unneeded vars from UpdateChildCoordinates functions
* Py API - Mouse, Ray, Radar sensors - use PyObjectFrom(vec) rather then filling the lists in each function. Use METH_NOARGS for get*() functions.
Diffstat (limited to 'source/gameengine/Converter/BL_MeshDeformer.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_MeshDeformer.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp index fa3b8185fe2..80112346c72 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.cpp +++ b/source/gameengine/Converter/BL_MeshDeformer.cpp @@ -51,7 +51,6 @@ bool BL_MeshDeformer::Apply(RAS_IPolyMaterial*) { size_t i; - float *co; // only apply once per frame if the mesh is actually modified if(m_pMeshObject->MeshModified() && @@ -70,8 +69,7 @@ bool BL_MeshDeformer::Apply(RAS_IPolyMaterial*) // For each vertex for(i=it.startvertex; i<it.endvertex; i++) { RAS_TexVert& v = it.vertex[i]; - co = m_bmesh->mvert[v.getOrigIndex()].co; - v.SetXYZ(MT_Point3(co)); + v.SetXYZ(m_bmesh->mvert[v.getOrigIndex()].co); } } } |