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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-07 00:18:42 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-07 00:18:42 +0400
commitcb12337363032e59967b4935e10e8d996f297ca1 (patch)
tree6d73642eaf1c0f8d793e752988dfdbdd4e41d150 /source/gameengine/Converter/BL_MeshDeformer.cpp
parent4eb1b5256e0159f747c055e10bd091a40fc834b7 (diff)
Code cleanup: remove source/kernel module, this wasn't really the kernel of
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
Diffstat (limited to 'source/gameengine/Converter/BL_MeshDeformer.cpp')
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp
index 2a54ea7d9ae..63db9167273 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.cpp
+++ b/source/gameengine/Converter/BL_MeshDeformer.cpp
@@ -46,7 +46,7 @@
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
-#include "GEN_Map.h"
+#include "CTR_Map.h"
#include "STR_HashedString.h"
#include "BLI_math.h"
@@ -101,7 +101,7 @@ void BL_MeshDeformer::ProcessReplica()
m_lastDeformUpdate = -1;
}
-void BL_MeshDeformer::Relink(GEN_Map<class GEN_HashedPtr, void*>*map)
+void BL_MeshDeformer::Relink(CTR_Map<class CTR_HashedPtr, void*>*map)
{
void **h_obj = (*map)[m_gameobj];