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authorCampbell Barton <ideasman42@gmail.com>2012-10-22 12:15:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-22 12:15:51 +0400
commitddc2dbc2a47ed2439a62e82ad6fba7d8c9dcae28 (patch)
treea7ca593a96652e6f0a784b5c6e37ab2c35b07159 /source/gameengine/Converter/BL_MeshDeformer.cpp
parent30fd258a0b407419a369fbb2818c49df6b70968e (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Converter/BL_MeshDeformer.cpp')
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp
index 0d3c0d269fc..911ff245ab4 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.cpp
+++ b/source/gameengine/Converter/BL_MeshDeformer.cpp
@@ -154,27 +154,27 @@ void BL_MeshDeformer::RecalcNormals()
v4 = &it.vertex[it.index[i+3]];
co4 = m_transverts[v4->getOrigIndex()];
- n1[0]= co1[0]-co3[0];
- n1[1]= co1[1]-co3[1];
- n1[2]= co1[2]-co3[2];
+ n1[0] = co1[0] - co3[0];
+ n1[1] = co1[1] - co3[1];
+ n1[2] = co1[2] - co3[2];
- n2[0]= co2[0]-co4[0];
- n2[1]= co2[1]-co4[1];
- n2[2]= co2[2]-co4[2];
+ n2[0] = co2[0] - co4[0];
+ n2[1] = co2[1] - co4[1];
+ n2[2] = co2[2] - co4[2];
}
else {
- n1[0]= co1[0]-co2[0];
- n2[0]= co2[0]-co3[0];
- n1[1]= co1[1]-co2[1];
+ n1[0] = co1[0] - co2[0];
+ n2[0] = co2[0] - co3[0];
+ n1[1] = co1[1] - co2[1];
- n2[1]= co2[1]-co3[1];
- n1[2]= co1[2]-co2[2];
- n2[2]= co2[2]-co3[2];
+ n2[1] = co2[1] - co3[1];
+ n1[2] = co1[2] - co2[2];
+ n2[2] = co2[2] - co3[2];
}
- fnor[0]= n1[1]*n2[2] - n1[2]*n2[1];
- fnor[1]= n1[2]*n2[0] - n1[0]*n2[2];
- fnor[2]= n1[0]*n2[1] - n1[1]*n2[0];
+ fnor[0] = n1[1] * n2[2] - n1[2] * n2[1];
+ fnor[1] = n1[2] * n2[0] - n1[0] * n2[2];
+ fnor[2] = n1[0] * n2[1] - n1[1] * n2[0];
normalize_v3(fnor);
/* add to vertices for smooth normals */