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author | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 18:01:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 18:03:10 +0300 |
commit | 4be752a93cf37700668c604296f37ea08248f13b (patch) | |
tree | 0f838c87eaa6bf289b76f232e6b1571a28a55cba /source/gameengine/Converter/BL_MeshDeformer.h | |
parent | 5513da65b24a3ce77b1709acea841475115f3a7a (diff) |
Cleanup: trailing space in source/gameengine/
Diffstat (limited to 'source/gameengine/Converter/BL_MeshDeformer.h')
-rw-r--r-- | source/gameengine/Converter/BL_MeshDeformer.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h index 6e84cdf03f8..f2073994a4a 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.h +++ b/source/gameengine/Converter/BL_MeshDeformer.h @@ -77,12 +77,12 @@ public: protected: class RAS_MeshObject* m_pMeshObject; struct Mesh* m_bmesh; - + // this is so m_transverts doesn't need to be converted // before deformation float (*m_transverts)[3]; float (*m_transnors)[3]; - struct Object* m_objMesh; + struct Object* m_objMesh; // -- int m_tvtot; BL_DeformableGameObject* m_gameobj; |