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authorCampbell Barton <ideasman42@gmail.com>2018-06-17 18:01:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-17 18:03:10 +0300
commit4be752a93cf37700668c604296f37ea08248f13b (patch)
tree0f838c87eaa6bf289b76f232e6b1571a28a55cba /source/gameengine/Converter/BL_MeshDeformer.h
parent5513da65b24a3ce77b1709acea841475115f3a7a (diff)
Cleanup: trailing space in source/gameengine/
Diffstat (limited to 'source/gameengine/Converter/BL_MeshDeformer.h')
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
index 6e84cdf03f8..f2073994a4a 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ b/source/gameengine/Converter/BL_MeshDeformer.h
@@ -77,12 +77,12 @@ public:
protected:
class RAS_MeshObject* m_pMeshObject;
struct Mesh* m_bmesh;
-
+
// this is so m_transverts doesn't need to be converted
// before deformation
float (*m_transverts)[3];
float (*m_transnors)[3];
- struct Object* m_objMesh;
+ struct Object* m_objMesh;
// --
int m_tvtot;
BL_DeformableGameObject* m_gameobj;