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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
commit | bdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch) | |
tree | d00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/Converter/BL_MeshDeformer.h | |
parent | 78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff) | |
parent | 7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff) |
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416
Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
later added in trunk also, but reverted partially, specifically revision
16683. I have left out this reversion in the 2.5 branch since I think it is
needed there.
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
-W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
differently. Since this is changed so much, and I don't think those fixes
would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
initialized when running with -P. The code that initializes the screen there
I had to disable, that can't work in 2.5 anymore but left it commented as a
reminder.
Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.
Still to be done:
* Go over files and functions that were moved to a different location but could
still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/Converter/BL_MeshDeformer.h')
-rw-r--r-- | source/gameengine/Converter/BL_MeshDeformer.h | 28 |
1 files changed, 19 insertions, 9 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h index a6be11d786e..8de59c1cdf3 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.h +++ b/source/gameengine/Converter/BL_MeshDeformer.h @@ -32,6 +32,7 @@ #include "RAS_Deformer.h" #include "DNA_object_types.h" +#include "DNA_key_types.h" #include "MT_Point3.h" #include <stdlib.h> @@ -39,38 +40,47 @@ #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 +class BL_DeformableGameObject; + class BL_MeshDeformer : public RAS_Deformer { public: void VerifyStorage(); void RecalcNormals(); - virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map){}; - BL_MeshDeformer(struct Object* obj, class BL_SkinMeshObject *meshobj ): + virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map); + BL_MeshDeformer(BL_DeformableGameObject *gameobj, + struct Object* obj, + class BL_SkinMeshObject *meshobj ): m_pMeshObject(meshobj), m_bmesh((struct Mesh*)(obj->data)), + m_transverts(0), + m_transnors(0), m_objMesh(obj), - m_transnors(NULL), - m_transverts(NULL), - m_tvtot(0) + m_tvtot(0), + m_gameobj(gameobj), + m_lastDeformUpdate(-1) {}; virtual ~BL_MeshDeformer(); virtual void SetSimulatedTime(double time){}; virtual bool Apply(class RAS_IPolyMaterial *mat); - virtual void Update(void){}; - virtual RAS_Deformer* GetReplica(){return NULL;}; + virtual bool Update(void){ return false; }; + virtual RAS_Deformer* GetReplica(class KX_GameObject* replica){return NULL;}; + struct Mesh* GetMesh() { return m_bmesh; }; // virtual void InitDeform(double time){}; + protected: class BL_SkinMeshObject* m_pMeshObject; struct Mesh* m_bmesh; - MT_Point3* m_transnors; - //MT_Point3* m_transverts; // this is so m_transverts doesn't need to be converted // before deformation float (*m_transverts)[3]; + float (*m_transnors)[3]; struct Object* m_objMesh; // -- int m_tvtot; + BL_DeformableGameObject* m_gameobj; + double m_lastDeformUpdate; }; #endif |