Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorErwin Coumans <blender@erwincoumans.com>2005-12-31 10:20:08 +0300
committerErwin Coumans <blender@erwincoumans.com>2005-12-31 10:20:08 +0300
commit9119b6e8a547303ce9a7ccd3a00636153b53cb0e (patch)
tree1816973e2baf4888d571e87cfb548cafafe46d41 /source/gameengine/Converter/BL_MeshDeformer.h
parent625c553e2077ec0a252ddd934d4267c61011d61f (diff)
Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
'Bullet/CollisionShapes/ConvexTriangleCallback.cpp', 'Bullet/CollisionShapes/EmptyShape.cpp', 'Bullet/CollisionShapes/OptimizedBvh.cpp', 'Bullet/CollisionShapes/TriangleCallback.cpp', 'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp', 'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'. Sorry, no armatures fix yet.
Diffstat (limited to 'source/gameengine/Converter/BL_MeshDeformer.h')
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
index 04e0f3b0628..c9030ceca36 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ b/source/gameengine/Converter/BL_MeshDeformer.h
@@ -48,12 +48,14 @@ public:
void VerifyStorage();
void RecalcNormals();
virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map){};
- BL_MeshDeformer(struct Object* obj, class BL_SkinMeshObject *meshobj):
+ BL_MeshDeformer(struct Object* obj, class BL_SkinMeshObject *meshobj,struct Object* armatureObj):
m_pMeshObject(meshobj),
m_bmesh((struct Mesh*)(obj->data)),
m_transnors(NULL),
m_transverts(NULL),
- m_tvtot(0)
+ m_tvtot(0),
+ m_blenderMeshObject(obj),
+ m_blenderArmatureObj(armatureObj)
{};
virtual ~BL_MeshDeformer();
virtual void SetSimulatedTime(double time){};
@@ -67,6 +69,8 @@ protected:
MT_Point3 *m_transnors;
MT_Point3 *m_transverts;
int m_tvtot;
+ Object* m_blenderMeshObject;
+ Object* m_blenderArmatureObj;
};