diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
commit | 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch) | |
tree | 952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Converter/BL_MeshDeformer.h | |
parent | 5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff) |
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Converter/BL_MeshDeformer.h')
-rw-r--r-- | source/gameengine/Converter/BL_MeshDeformer.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h index 90b4dd8328c..04e0f3b0628 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.h +++ b/source/gameengine/Converter/BL_MeshDeformer.h @@ -49,11 +49,12 @@ public: void RecalcNormals(); virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map){}; BL_MeshDeformer(struct Object* obj, class BL_SkinMeshObject *meshobj): - m_transverts(NULL), - m_tvtot(0), - m_transnors(NULL), m_pMeshObject(meshobj), - m_bmesh((struct Mesh*)(obj->data)){}; + m_bmesh((struct Mesh*)(obj->data)), + m_transnors(NULL), + m_transverts(NULL), + m_tvtot(0) + {}; virtual ~BL_MeshDeformer(); virtual void SetSimulatedTime(double time){}; virtual bool Apply(class RAS_IPolyMaterial *mat); |