diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-22 20:26:22 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-22 20:26:22 +0400 |
commit | 076d1910f58661926393cca2a6f06d7091a5bce5 (patch) | |
tree | eb03bd1d1aa11e333ef06ea3a94a42aa63d8fb45 /source/gameengine/Converter/BL_MeshDeformer.h | |
parent | 5553d2c0142539c754575ce471c2676e0d5dff34 (diff) |
BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes.
Diffstat (limited to 'source/gameengine/Converter/BL_MeshDeformer.h')
-rw-r--r-- | source/gameengine/Converter/BL_MeshDeformer.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h index 8de59c1cdf3..34944421b28 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.h +++ b/source/gameengine/Converter/BL_MeshDeformer.h @@ -64,7 +64,8 @@ public: virtual void SetSimulatedTime(double time){}; virtual bool Apply(class RAS_IPolyMaterial *mat); virtual bool Update(void){ return false; }; - virtual RAS_Deformer* GetReplica(class KX_GameObject* replica){return NULL;}; + virtual RAS_Deformer* GetReplica(){return NULL;}; + virtual void ProcessReplica() { }; struct Mesh* GetMesh() { return m_bmesh; }; // virtual void InitDeform(double time){}; |