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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-22 20:26:22 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-22 20:26:22 +0400
commit076d1910f58661926393cca2a6f06d7091a5bce5 (patch)
treeeb03bd1d1aa11e333ef06ea3a94a42aa63d8fb45 /source/gameengine/Converter/BL_MeshDeformer.h
parent5553d2c0142539c754575ce471c2676e0d5dff34 (diff)
BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes.
Diffstat (limited to 'source/gameengine/Converter/BL_MeshDeformer.h')
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
index 8de59c1cdf3..34944421b28 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ b/source/gameengine/Converter/BL_MeshDeformer.h
@@ -64,7 +64,8 @@ public:
virtual void SetSimulatedTime(double time){};
virtual bool Apply(class RAS_IPolyMaterial *mat);
virtual bool Update(void){ return false; };
- virtual RAS_Deformer* GetReplica(class KX_GameObject* replica){return NULL;};
+ virtual RAS_Deformer* GetReplica(){return NULL;};
+ virtual void ProcessReplica() { };
struct Mesh* GetMesh() { return m_bmesh; };
// virtual void InitDeform(double time){};