diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-09 17:36:42 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-09 17:36:42 +0400 |
commit | 97d4fb4161bc82888fc1052e53882ccaae6be1f4 (patch) | |
tree | 48af08fc0dff29e7b618acac09a438f21df878ef /source/gameengine/Converter/BL_MeshDeformer.h | |
parent | a580c891a7911c46a8d57703858904ca25f29c1a (diff) |
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
Diffstat (limited to 'source/gameengine/Converter/BL_MeshDeformer.h')
-rw-r--r-- | source/gameengine/Converter/BL_MeshDeformer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h index c84d31c72cd..5cea4100b3f 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.h +++ b/source/gameengine/Converter/BL_MeshDeformer.h @@ -40,7 +40,7 @@ #if defined(WIN32) && !defined(FREE_WINDOWS) #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning -#endif //WIN32 +#endif /* WIN32 */ class BL_DeformableGameObject; |