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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/Converter/BL_MeshDeformer.h
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/Converter/BL_MeshDeformer.h')
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.h98
1 files changed, 0 insertions, 98 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
deleted file mode 100644
index 6e84cdf03f8..00000000000
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file BL_MeshDeformer.h
- * \ingroup bgeconv
- */
-
-#ifndef __BL_MESHDEFORMER_H__
-#define __BL_MESHDEFORMER_H__
-
-#include "RAS_Deformer.h"
-#include "DNA_object_types.h"
-#include "DNA_key_types.h"
-#include "MT_Point3.h"
-#include <stdlib.h>
-
-#ifdef _MSC_VER
-# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
-#endif
-
-class BL_DeformableGameObject;
-
-class BL_MeshDeformer : public RAS_Deformer
-{
-public:
- void VerifyStorage();
- void RecalcNormals();
- virtual void Relink(CTR_Map<class CTR_HashedPtr, void*>*map);
- BL_MeshDeformer(BL_DeformableGameObject *gameobj,
- struct Object* obj,
- class RAS_MeshObject *meshobj ):
- m_pMeshObject(meshobj),
- m_bmesh((struct Mesh*)(obj->data)),
- m_transverts(0),
- m_transnors(0),
- m_objMesh(obj),
- m_tvtot(0),
- m_gameobj(gameobj),
- m_lastDeformUpdate(-1)
- {};
- virtual ~BL_MeshDeformer();
- virtual void SetSimulatedTime(double time) {}
- virtual bool Apply(class RAS_IPolyMaterial *mat);
- virtual bool Update(void) { return false; }
- virtual bool UpdateBuckets(void) { return false; }
- virtual RAS_Deformer* GetReplica() {return NULL;}
- virtual void ProcessReplica();
- struct Mesh* GetMesh() { return m_bmesh; }
- virtual class RAS_MeshObject* GetRasMesh() { return m_pMeshObject; }
- virtual float (* GetTransVerts(int *tot))[3] { *tot= m_tvtot; return m_transverts; }
- // virtual void InitDeform(double time) {}
-
-protected:
- class RAS_MeshObject* m_pMeshObject;
- struct Mesh* m_bmesh;
-
- // this is so m_transverts doesn't need to be converted
- // before deformation
- float (*m_transverts)[3];
- float (*m_transnors)[3];
- struct Object* m_objMesh;
- // --
- int m_tvtot;
- BL_DeformableGameObject* m_gameobj;
- double m_lastDeformUpdate;
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_MeshDeformer")
-#endif
-};
-
-#endif
-