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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-24 23:49:15 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-24 23:49:15 +0400
commit252928ab36b03e73b35ea79e36a03e8f982274f6 (patch)
treec8057adcbfed82dec456f83a9cf7d0ec355cf116 /source/gameengine/Converter/BL_ModifierDeformer.cpp
parenta5f4d7cb53682a944eee0f10bbae77f3b0465417 (diff)
BGE: removed support for time dependent modifiers, they don't make sense in the GE. Disable modifiers when Bullet soft body is used: bullet needs the original vertex array.
Diffstat (limited to 'source/gameengine/Converter/BL_ModifierDeformer.cpp')
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp
index 09dbe966d0b..c3131559a6f 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.cpp
+++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp
@@ -97,10 +97,16 @@ bool BL_ModifierDeformer::HasCompatibleDeformer(Object *ob)
{
if (!ob->modifiers.first)
return false;
+ // soft body cannot use mesh modifiers
+ if ((ob->gameflag & OB_SOFT_BODY) != 0)
+ return false;
ModifierData* md;
for (md = (ModifierData*)ob->modifiers.first; md; md = (ModifierData*)md->next) {
- if (md->mode & eModifierMode_Realtime)
- return true;
+ if (modifier_dependsOnTime(md))
+ continue;
+ if (!(md->mode & eModifierMode_Realtime))
+ continue;
+ return true;
}
return false;
}