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authorCampbell Barton <ideasman42@gmail.com>2018-06-17 18:01:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-17 18:03:10 +0300
commit4be752a93cf37700668c604296f37ea08248f13b (patch)
tree0f838c87eaa6bf289b76f232e6b1571a28a55cba /source/gameengine/Converter/BL_ModifierDeformer.cpp
parent5513da65b24a3ce77b1709acea841475115f3a7a (diff)
Cleanup: trailing space in source/gameengine/
Diffstat (limited to 'source/gameengine/Converter/BL_ModifierDeformer.cpp')
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp
index b40fb7a9f47..44b24927843 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.cpp
+++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp
@@ -136,7 +136,7 @@ struct DerivedMesh* BL_ModifierDeformer::GetPhysicsMesh()
/* we need to compute the deformed mesh taking into account the current
* shape and skin deformers, we cannot just call mesh_create_derived_physics()
* because that would use the m_transvers already deformed previously by BL_ModifierDeformer::Update(),
- * so restart from scratch by forcing a full update the shape/skin deformers
+ * so restart from scratch by forcing a full update the shape/skin deformers
* (will do nothing if there is no such deformer) */
BL_ShapeDeformer::ForceUpdate();
BL_ShapeDeformer::Update();