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authorBenoit Bolsee <benoit.bolsee@online.be>2009-11-25 01:44:29 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2009-11-25 01:44:29 +0300
commit5b722b1e8755c2d3b0c981087f3016f16a2b891a (patch)
treeece1d250a7e8cb72b9f393d394a1edb684dbf577 /source/gameengine/Converter/BL_ModifierDeformer.h
parent6c55047b4019a3491934bae38bbf229e6b0e6a48 (diff)
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
Even a static mesh can be used as replacement: the mesh will be instantiated with the soft body settings of the object. The position and orientation of the soft body is preserved after the replacement. Known limitation: the velocity of the soft body is reset aftet the replacement. This is because soft body don't have a well defined velocity.
Diffstat (limited to 'source/gameengine/Converter/BL_ModifierDeformer.h')
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.h b/source/gameengine/Converter/BL_ModifierDeformer.h
index 5cc84c7d1e4..ef3a074630f 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.h
+++ b/source/gameengine/Converter/BL_ModifierDeformer.h
@@ -50,7 +50,7 @@ public:
BL_ModifierDeformer(BL_DeformableGameObject *gameobj,
Scene *scene,
Object *bmeshobj,
- BL_SkinMeshObject *mesh)
+ RAS_MeshObject *mesh)
:
BL_ShapeDeformer(gameobj,bmeshobj, mesh),
m_lastModifierUpdate(-1),
@@ -65,7 +65,7 @@ public:
struct Scene *scene,
struct Object *bmeshobj_old,
struct Object *bmeshobj_new,
- class BL_SkinMeshObject *mesh,
+ class RAS_MeshObject *mesh,
bool release_object,
BL_ArmatureObject* arma = NULL)
: