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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-21 03:17:52 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-21 03:17:52 +0400 |
commit | 217bbb7800679899302ddb058f9ceea1d00c7ce1 (patch) | |
tree | 05cef2f2d94dc0af0cbf027c233f5d35ff782eee /source/gameengine/Converter/BL_ShapeActionActuator.cpp | |
parent | 2d0d06f642b661b084657c05ebb0c664f998a937 (diff) |
BGE Python API
Separate getting a normal attribute and getting __dict__, was having to do too a check for __dict__ on each class (multiple times per getattro call from python) when its not used that often.
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeActionActuator.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ShapeActionActuator.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index 62bc99bb437..a447ffb8aa9 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -489,6 +489,10 @@ PyObject* BL_ShapeActionActuator::py_getattro(PyObject* attr) { py_getattro_up(SCA_IActuator); } +PyObject* BL_ShapeActionActuator::py_getattro_dict() { + py_getattro_dict_up(SCA_IActuator); +} + int BL_ShapeActionActuator::py_setattro(PyObject *attr, PyObject* value) { py_setattro_up(SCA_IActuator); } |