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authorCampbell Barton <ideasman42@gmail.com>2009-04-19 21:29:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-19 21:29:07 +0400
commit6bc162e679d8b52b28e205de76985a1735abbf0a (patch)
tree675375b547c1ba593f02fa9394273d95cfe57ae7 /source/gameengine/Converter/BL_ShapeActionActuator.cpp
parentfe08da3b4c4097c87c4ee1ee02e9218aaaffde4b (diff)
BGE Python API
removed redundant (PyObject *self) argument from python functions that are not exposed to python directly.
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeActionActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp58
1 files changed, 19 insertions, 39 deletions
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index 783fdd814b7..25a4413a31d 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -498,7 +498,7 @@ const char BL_ShapeActionActuator::GetAction_doc[] =
"getAction()\n"
"\tReturns a string containing the name of the current action.\n";
-PyObject* BL_ShapeActionActuator::PyGetAction(PyObject* self) {
+PyObject* BL_ShapeActionActuator::PyGetAction() {
ShowDeprecationWarning("getAction()", "the action property");
if (m_action){
return PyString_FromString(m_action->id.name+2);
@@ -511,7 +511,7 @@ const char BL_ShapeActionActuator::GetProperty_doc[] =
"getProperty()\n"
"\tReturns the name of the property to be used in FromProp mode.\n";
-PyObject* BL_ShapeActionActuator::PyGetProperty(PyObject* self) {
+PyObject* BL_ShapeActionActuator::PyGetProperty() {
ShowDeprecationWarning("getProperty()", "the property property");
PyObject *result;
@@ -525,7 +525,7 @@ const char BL_ShapeActionActuator::GetFrame_doc[] =
"getFrame()\n"
"\tReturns the current frame number.\n";
-PyObject* BL_ShapeActionActuator::PyGetFrame(PyObject* self) {
+PyObject* BL_ShapeActionActuator::PyGetFrame() {
ShowDeprecationWarning("getFrame()", "the frame property");
PyObject *result;
@@ -539,7 +539,7 @@ const char BL_ShapeActionActuator::GetEnd_doc[] =
"getEnd()\n"
"\tReturns the last frame of the action.\n";
-PyObject* BL_ShapeActionActuator::PyGetEnd(PyObject* self) {
+PyObject* BL_ShapeActionActuator::PyGetEnd() {
ShowDeprecationWarning("getEnd()", "the end property");
PyObject *result;
@@ -553,7 +553,7 @@ const char BL_ShapeActionActuator::GetStart_doc[] =
"getStart()\n"
"\tReturns the starting frame of the action.\n";
-PyObject* BL_ShapeActionActuator::PyGetStart(PyObject* self) {
+PyObject* BL_ShapeActionActuator::PyGetStart() {
ShowDeprecationWarning("getStart()", "the start property");
PyObject *result;
@@ -568,7 +568,7 @@ const char BL_ShapeActionActuator::GetBlendin_doc[] =
"\tReturns the number of interpolation animation frames to be\n"
"\tgenerated when this actuator is triggered.\n";
-PyObject* BL_ShapeActionActuator::PyGetBlendin(PyObject* self) {
+PyObject* BL_ShapeActionActuator::PyGetBlendin() {
ShowDeprecationWarning("getBlendin()", "the blendin property");
PyObject *result;
@@ -583,7 +583,7 @@ const char BL_ShapeActionActuator::GetPriority_doc[] =
"\tReturns the priority for this actuator. Actuators with lower\n"
"\tPriority numbers will override actuators with higher numbers.\n";
-PyObject* BL_ShapeActionActuator::PyGetPriority(PyObject* self) {
+PyObject* BL_ShapeActionActuator::PyGetPriority() {
ShowDeprecationWarning("getPriority()", "the priority property");
PyObject *result;
@@ -603,9 +603,7 @@ const char BL_ShapeActionActuator::SetAction_doc[] =
"\t unchanged. If reset is not specified, the timer will"
"\t be reset.\n";
-PyObject* BL_ShapeActionActuator::PySetAction(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PySetAction(PyObject* args) {
ShowDeprecationWarning("setAction()", "the action property");
char *string;
int reset = 1;
@@ -638,9 +636,7 @@ const char BL_ShapeActionActuator::SetStart_doc[] =
"setStart(start)\n"
"\t - start : Specifies the starting frame of the animation.\n";
-PyObject* BL_ShapeActionActuator::PySetStart(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PySetStart(PyObject* args) {
ShowDeprecationWarning("setStart()", "the start property");
float start;
@@ -660,9 +656,7 @@ const char BL_ShapeActionActuator::SetEnd_doc[] =
"setEnd(end)\n"
"\t - end : Specifies the ending frame of the animation.\n";
-PyObject* BL_ShapeActionActuator::PySetEnd(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PySetEnd(PyObject* args) {
ShowDeprecationWarning("setEnd()", "the end property");
float end;
@@ -683,9 +677,7 @@ const char BL_ShapeActionActuator::SetBlendin_doc[] =
"\t - blendin : Specifies the number of frames of animation to generate\n"
"\t when making transitions between actions.\n";
-PyObject* BL_ShapeActionActuator::PySetBlendin(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PySetBlendin(PyObject* args) {
ShowDeprecationWarning("setBlendin()", "the blendin property");
float blendin;
@@ -707,9 +699,7 @@ const char BL_ShapeActionActuator::SetBlendtime_doc[] =
"\t used when generating transitions between actions. This\n"
"\t parameter must be in the range from 0.0 to 1.0.\n";
-PyObject* BL_ShapeActionActuator::PySetBlendtime(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PySetBlendtime(PyObject* args) {
ShowDeprecationWarning("setBlendtime()", "the blendTime property");
float blendframe;
@@ -735,9 +725,7 @@ const char BL_ShapeActionActuator::SetPriority_doc[] =
"\t priority numbers will override actuators with higher\n"
"\t numbers.\n";
-PyObject* BL_ShapeActionActuator::PySetPriority(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PySetPriority(PyObject* args) {
ShowDeprecationWarning("setPriority()", "the priority property");
int priority;
@@ -757,7 +745,7 @@ const char BL_ShapeActionActuator::GetFrameProperty_doc[] =
"getFrameProperty()\n"
"\tReturns the name of the property, that is set to the current frame number.\n";
-PyObject* BL_ShapeActionActuator::PyGetFrameProperty(PyObject* self) {
+PyObject* BL_ShapeActionActuator::PyGetFrameProperty() {
ShowDeprecationWarning("getFrameProperty()", "the frameProperty property");
PyObject *result;
@@ -772,9 +760,7 @@ const char BL_ShapeActionActuator::SetFrame_doc[] =
"setFrame(frame)\n"
"\t - frame : Specifies the new current frame for the animation\n";
-PyObject* BL_ShapeActionActuator::PySetFrame(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PySetFrame(PyObject* args) {
ShowDeprecationWarning("setFrame()", "the frame property");
float frame;
@@ -799,9 +785,7 @@ const char BL_ShapeActionActuator::SetProperty_doc[] =
"\t - prop : A string specifying the property name to be used in\n"
"\t FromProp playback mode.\n";
-PyObject* BL_ShapeActionActuator::PySetProperty(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PySetProperty(PyObject* args) {
ShowDeprecationWarning("setProperty()", "the property property");
char *string;
@@ -821,9 +805,7 @@ const char BL_ShapeActionActuator::SetFrameProperty_doc[] =
"setFrameProperty(prop)\n"
"\t - prop : A string specifying the property of the frame set up update.\n";
-PyObject* BL_ShapeActionActuator::PySetFrameProperty(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PySetFrameProperty(PyObject* args) {
ShowDeprecationWarning("setFrameProperty()", "the frameProperty property");
char *string;
@@ -842,7 +824,7 @@ PyObject* BL_ShapeActionActuator::PySetFrameProperty(PyObject* self,
const char BL_ShapeActionActuator::GetType_doc[] =
"getType()\n"
"\tReturns the operation mode of the actuator.\n";
-PyObject* BL_ShapeActionActuator::PyGetType(PyObject* self) {
+PyObject* BL_ShapeActionActuator::PyGetType() {
ShowDeprecationWarning("getType()", "the type property");
return Py_BuildValue("h", m_playtype);
}
@@ -852,9 +834,7 @@ const char BL_ShapeActionActuator::SetType_doc[] =
"setType(mode)\n"
"\t - mode: Play (0), Flipper (2), LoopStop (3), LoopEnd (4) or Property (6)\n"
"\tSet the operation mode of the actuator.\n";
-PyObject* BL_ShapeActionActuator::PySetType(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PySetType(PyObject* args) {
ShowDeprecationWarning("setType()", "the type property");
short typeArg;