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authorCampbell Barton <ideasman42@gmail.com>2008-09-20 15:08:35 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-09-20 15:08:35 +0400
commitf510057fefea61a15fbbbd6556bf00a6350bb519 (patch)
treeda0c112651f4680a5c1b1cef80b68dc2aef06a7b /source/gameengine/Converter/BL_ShapeActionActuator.cpp
parenta12375cb4f8dd97b8985854486485a94a869a5f1 (diff)
[#17600] char* -> const char*
Thanks to Sean Bartell (wtachi), was causing many many warnings which distracted from the real problems.
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeActionActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index da5ca1e7c95..721c24dfb94 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -461,7 +461,7 @@ PyObject* BL_ShapeActionActuator::_getattr(const STR_String& attr) {
}
/* setStart */
-char BL_ShapeActionActuator::GetAction_doc[] =
+const char BL_ShapeActionActuator::GetAction_doc[] =
"getAction()\n"
"\tReturns a string containing the name of the current action.\n";
@@ -473,7 +473,7 @@ PyObject* BL_ShapeActionActuator::PyGetAction(PyObject* self) {
}
/* getProperty */
-char BL_ShapeActionActuator::GetProperty_doc[] =
+const char BL_ShapeActionActuator::GetProperty_doc[] =
"getProperty()\n"
"\tReturns the name of the property to be used in FromProp mode.\n";
@@ -486,7 +486,7 @@ PyObject* BL_ShapeActionActuator::PyGetProperty(PyObject* self) {
}
/* getFrame */
-char BL_ShapeActionActuator::GetFrame_doc[] =
+const char BL_ShapeActionActuator::GetFrame_doc[] =
"getFrame()\n"
"\tReturns the current frame number.\n";
@@ -499,7 +499,7 @@ PyObject* BL_ShapeActionActuator::PyGetFrame(PyObject* self) {
}
/* getEnd */
-char BL_ShapeActionActuator::GetEnd_doc[] =
+const char BL_ShapeActionActuator::GetEnd_doc[] =
"getEnd()\n"
"\tReturns the last frame of the action.\n";
@@ -512,7 +512,7 @@ PyObject* BL_ShapeActionActuator::PyGetEnd(PyObject* self) {
}
/* getStart */
-char BL_ShapeActionActuator::GetStart_doc[] =
+const char BL_ShapeActionActuator::GetStart_doc[] =
"getStart()\n"
"\tReturns the starting frame of the action.\n";
@@ -525,7 +525,7 @@ PyObject* BL_ShapeActionActuator::PyGetStart(PyObject* self) {
}
/* getBlendin */
-char BL_ShapeActionActuator::GetBlendin_doc[] =
+const char BL_ShapeActionActuator::GetBlendin_doc[] =
"getBlendin()\n"
"\tReturns the number of interpolation animation frames to be\n"
"\tgenerated when this actuator is triggered.\n";
@@ -539,7 +539,7 @@ PyObject* BL_ShapeActionActuator::PyGetBlendin(PyObject* self) {
}
/* getPriority */
-char BL_ShapeActionActuator::GetPriority_doc[] =
+const char BL_ShapeActionActuator::GetPriority_doc[] =
"getPriority()\n"
"\tReturns the priority for this actuator. Actuators with lower\n"
"\tPriority numbers will override actuators with higher numbers.\n";
@@ -553,7 +553,7 @@ PyObject* BL_ShapeActionActuator::PyGetPriority(PyObject* self) {
}
/* setAction */
-char BL_ShapeActionActuator::SetAction_doc[] =
+const char BL_ShapeActionActuator::SetAction_doc[] =
"setAction(action, (reset))\n"
"\t - action : The name of the action to set as the current action.\n"
"\t Should be an action with Shape channels.\n"
@@ -593,7 +593,7 @@ PyObject* BL_ShapeActionActuator::PySetAction(PyObject* self,
}
/* setStart */
-char BL_ShapeActionActuator::SetStart_doc[] =
+const char BL_ShapeActionActuator::SetStart_doc[] =
"setStart(start)\n"
"\t - start : Specifies the starting frame of the animation.\n";
@@ -614,7 +614,7 @@ PyObject* BL_ShapeActionActuator::PySetStart(PyObject* self,
}
/* setEnd */
-char BL_ShapeActionActuator::SetEnd_doc[] =
+const char BL_ShapeActionActuator::SetEnd_doc[] =
"setEnd(end)\n"
"\t - end : Specifies the ending frame of the animation.\n";
@@ -635,7 +635,7 @@ PyObject* BL_ShapeActionActuator::PySetEnd(PyObject* self,
}
/* setBlendin */
-char BL_ShapeActionActuator::SetBlendin_doc[] =
+const char BL_ShapeActionActuator::SetBlendin_doc[] =
"setBlendin(blendin)\n"
"\t - blendin : Specifies the number of frames of animation to generate\n"
"\t when making transitions between actions.\n";
@@ -657,7 +657,7 @@ PyObject* BL_ShapeActionActuator::PySetBlendin(PyObject* self,
}
/* setBlendtime */
-char BL_ShapeActionActuator::SetBlendtime_doc[] =
+const char BL_ShapeActionActuator::SetBlendtime_doc[] =
"setBlendtime(blendtime)\n"
"\t - blendtime : Allows the script to directly modify the internal timer\n"
"\t used when generating transitions between actions. This\n"
@@ -684,7 +684,7 @@ PyObject* BL_ShapeActionActuator::PySetBlendtime(PyObject* self,
}
/* setPriority */
-char BL_ShapeActionActuator::SetPriority_doc[] =
+const char BL_ShapeActionActuator::SetPriority_doc[] =
"setPriority(priority)\n"
"\t - priority : Specifies the new priority. Actuators will lower\n"
"\t priority numbers will override actuators with higher\n"
@@ -707,7 +707,7 @@ PyObject* BL_ShapeActionActuator::PySetPriority(PyObject* self,
}
/* setFrame */
-char BL_ShapeActionActuator::SetFrame_doc[] =
+const char BL_ShapeActionActuator::SetFrame_doc[] =
"setFrame(frame)\n"
"\t - frame : Specifies the new current frame for the animation\n";
@@ -732,7 +732,7 @@ PyObject* BL_ShapeActionActuator::PySetFrame(PyObject* self,
}
/* setProperty */
-char BL_ShapeActionActuator::SetProperty_doc[] =
+const char BL_ShapeActionActuator::SetProperty_doc[] =
"setProperty(prop)\n"
"\t - prop : A string specifying the property name to be used in\n"
"\t FromProp playback mode.\n";
@@ -754,7 +754,7 @@ PyObject* BL_ShapeActionActuator::PySetProperty(PyObject* self,
}
/* getType */
-char BL_ShapeActionActuator::GetType_doc[] =
+const char BL_ShapeActionActuator::GetType_doc[] =
"getType()\n"
"\tReturns the operation mode of the actuator.\n";
PyObject* BL_ShapeActionActuator::PyGetType(PyObject* self) {
@@ -762,7 +762,7 @@ PyObject* BL_ShapeActionActuator::PyGetType(PyObject* self) {
}
/* setType */
-char BL_ShapeActionActuator::SetType_doc[] =
+const char BL_ShapeActionActuator::SetType_doc[] =
"setType(mode)\n"
"\t - mode: Play (0), Flipper (2), LoopStop (3), LoopEnd (4) or Property (6)\n"
"\tSet the operation mode of the actuator.\n";