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authorCampbell Barton <ideasman42@gmail.com>2009-04-20 01:01:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-20 01:01:12 +0400
commitf5fc4ebdd8ede5263f4b34f161ebe139d40466dc (patch)
tree7122404f3410c14cd225343cfc97bc0a97441f1e /source/gameengine/Converter/BL_ShapeActionActuator.cpp
parentd78eec93197cc1d3cc9da773ce30396891ec60f6 (diff)
BGE Python API
- More verbose error messages. - BL_Shader wasnt setting error messages on some errors - FilterNormal depth attribute was checking for float which is bad because scripts often expect ints assigned to float attributes. - Added a check to PyVecTo for a tuple rather then always using a generic python sequence. On my system this is over 2x faster with an optmized build.
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeActionActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index 25a4413a31d..62bc99bb437 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -869,7 +869,7 @@ int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE
/* exact copy of BL_ActionActuator's function from here down */
if (!PyString_Check(value))
{
- PyErr_SetString(PyExc_ValueError, "expected the string name of the action");
+ PyErr_SetString(PyExc_ValueError, "actuator.action = val: Shape Action Actuator, expected the string name of the action");
return -1;
}
@@ -881,7 +881,7 @@ int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE
action= (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(val);
if (action==NULL)
{
- PyErr_SetString(PyExc_ValueError, "action not found!");
+ PyErr_SetString(PyExc_ValueError, "actuator.action = val: Shape Action Actuator, action not found!");
return 1;
}
}