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author | Kent Mein <mein@cs.umn.edu> | 2008-09-06 18:13:31 +0400 |
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committer | Kent Mein <mein@cs.umn.edu> | 2008-09-06 18:13:31 +0400 |
commit | 115cf18bed42d590545d83c73438dc826120313a (patch) | |
tree | 1ba35fd4bcdf0932dbdffbf398e89852213b51c7 /source/gameengine/Converter/BL_ShapeActionActuator.cpp | |
parent | 810f79966049f126f23dc39bc7703c81bd5f8748 (diff) |
converted my gen_utils.h fix to PyObjectPlus.h
Also added a fix for PyMarshal_WriteObjectToString
Now I just need to figure out linking of the gameengine on my imac.
Kent
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeActionActuator.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ShapeActionActuator.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index 06a9db866d4..679b0df7ec6 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -49,8 +49,7 @@ #include "BLI_arithb.h" #include "MT_Matrix4x4.h" #include "BKE_utildefines.h" - -#include "gen_utils.h" /* python stuff */ +#include "PyObjectPlus.h" #ifdef HAVE_CONFIG_H #include <config.h> |