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authorKent Mein <mein@cs.umn.edu>2008-09-06 18:13:31 +0400
committerKent Mein <mein@cs.umn.edu>2008-09-06 18:13:31 +0400
commit115cf18bed42d590545d83c73438dc826120313a (patch)
tree1ba35fd4bcdf0932dbdffbf398e89852213b51c7 /source/gameengine/Converter/BL_ShapeActionActuator.cpp
parent810f79966049f126f23dc39bc7703c81bd5f8748 (diff)
converted my gen_utils.h fix to PyObjectPlus.h
Also added a fix for PyMarshal_WriteObjectToString Now I just need to figure out linking of the gameengine on my imac. Kent
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeActionActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index 06a9db866d4..679b0df7ec6 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -49,8 +49,7 @@
#include "BLI_arithb.h"
#include "MT_Matrix4x4.h"
#include "BKE_utildefines.h"
-
-#include "gen_utils.h" /* python stuff */
+#include "PyObjectPlus.h"
#ifdef HAVE_CONFIG_H
#include <config.h>