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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-03 08:12:20 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-03 08:12:20 +0400 |
commit | d573e9c5390a438b6e606a12d05dc2c6ad06a174 (patch) | |
tree | a921b33b0f399293cf65780d20c361184c13ab1c /source/gameengine/Converter/BL_ShapeActionActuator.cpp | |
parent | 0499d98311c6c9ce1a096ca2ee7bd0e361b5188c (diff) |
BGE Python api
Added the method into the PyType so python knows about the methods (its supposed to work this way).
This means in the future the api can use PyType_Ready() to store the methods in the types dictionary.
Python3 removes Py_FindMethod and we should not be using it anyway since its not that efficient.
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeActionActuator.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ShapeActionActuator.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index 2e02ee9b941..74953a90bb3 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -431,11 +431,8 @@ PyTypeObject BL_ShapeActionActuator::Type = { __setattr, 0, //&MyPyCompare, __repr, - 0, //&cvalue_as_number, - 0, - 0, - 0, - 0 + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject BL_ShapeActionActuator::Parents[] = { |