diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2011-02-16 22:53:39 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2011-02-16 22:53:39 +0300 |
commit | 230aed624220a5c7eee956254b5bf36eaf3b04f6 (patch) | |
tree | f30f05544ea9d4f8c0d44050063471d42899ef37 /source/gameengine/Converter/BL_ShapeActionActuator.h | |
parent | 0ea7f1ce155147e873ffc4350f8faf4489c9052a (diff) |
BGE: Action and ShapeKey Actuator PingPong playmode.
I have no idea why this hasn't been implemented before (the DEFINES were even there already). But since the Ipo (Fcurve) Actuator supports it I don't see why Action and ShapeKey shouldn't.
More than a new feature or a bugfix this is actually a step forward into unifying them.
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeActionActuator.h')
-rw-r--r-- | source/gameengine/Converter/BL_ShapeActionActuator.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h index e6457e2c686..64b75967874 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.h +++ b/source/gameengine/Converter/BL_ShapeActionActuator.h @@ -113,6 +113,7 @@ public: switch (act->m_playtype) { case ACT_ACTION_PLAY: + case ACT_ACTION_PINGPONG: case ACT_ACTION_FLIPPER: case ACT_ACTION_LOOP_STOP: case ACT_ACTION_LOOP_END: |