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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
commit | bdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch) | |
tree | d00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/Converter/BL_ShapeActionActuator.h | |
parent | 78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff) | |
parent | 7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff) |
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416
Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
later added in trunk also, but reverted partially, specifically revision
16683. I have left out this reversion in the 2.5 branch since I think it is
needed there.
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
-W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
differently. Since this is changed so much, and I don't think those fixes
would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
initialized when running with -P. The code that initializes the screen there
I had to disable, that can't work in 2.5 anymore but left it commented as a
reminder.
Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.
Still to be done:
* Go over files and functions that were moved to a different location but could
still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeActionActuator.h')
-rw-r--r-- | source/gameengine/Converter/BL_ShapeActionActuator.h | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h new file mode 100644 index 00000000000..30b2d41fc67 --- /dev/null +++ b/source/gameengine/Converter/BL_ShapeActionActuator.h @@ -0,0 +1,138 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef BL_SHAPEACTIONACTUATOR +#define BL_SHAPEACTIONACTUATOR + +#include "GEN_HashedPtr.h" +#include "SCA_IActuator.h" +#include "MT_Point3.h" +#include <vector> + +struct Key; +class BL_ShapeActionActuator : public SCA_IActuator +{ +public: + Py_Header; + BL_ShapeActionActuator(SCA_IObject* gameobj, + const STR_String& propname, + const STR_String& framepropname, + float starttime, + float endtime, + struct bAction *action, + short playtype, + short blendin, + short priority, + float stride, + PyTypeObject* T=&Type) + : SCA_IActuator(gameobj,T), + + m_lastpos(0, 0, 0), + m_blendframe(0), + m_flag(0), + m_startframe (starttime), + m_endframe(endtime) , + m_starttime(0), + m_localtime(starttime), + m_lastUpdate(-1), + m_blendin(blendin), + m_blendstart(0), + m_stridelength(stride), + m_playtype(playtype), + m_priority(priority), + m_action(action), + m_framepropname(framepropname), + m_propname(propname) + { + }; + virtual ~BL_ShapeActionActuator(); + virtual bool Update(double curtime, bool frame); + virtual CValue* GetReplica(); + virtual void ProcessReplica(); + + void SetBlendTime (float newtime); + void BlendShape(struct Key* key, float weigth); + + KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetAction); + KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetBlendin); + KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetPriority); + KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetStart); + KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetEnd); + KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetFrame); + KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetProperty); + KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetFrameProperty); + KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetBlendtime); + KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetChannel); + + KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetAction); + KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetBlendin); + KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetPriority); + KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetStart); + KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetEnd); + KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetFrame); + KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetProperty); + KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetFrameProperty); +// KX_PYMETHOD(BL_ActionActuator,GetChannel); + KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetType); + KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetType); + + virtual PyObject* _getattr(const STR_String& attr); + +protected: + + void SetStartTime(float curtime); + void SetLocalTime(float curtime); + bool ClampLocalTime(); + + MT_Point3 m_lastpos; + float m_blendframe; + int m_flag; + /** The frame this action starts */ + float m_startframe; + /** The frame this action ends */ + float m_endframe; + /** The time this action started */ + float m_starttime; + /** The current time of the action */ + float m_localtime; + + float m_lastUpdate; + float m_blendin; + float m_blendstart; + float m_stridelength; + short m_playtype; + short m_priority; + struct bAction *m_action; + STR_String m_propname; + STR_String m_framepropname; + vector<float> m_blendshape; +}; + +#endif + |