diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-08-19 14:26:43 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-08-19 14:26:43 +0400 |
commit | c3041ae7cda20c78040e7deea17530fe5f41029d (patch) | |
tree | 3190e3af2ab7f81833f379771f5fdcd8819bd635 /source/gameengine/Converter/BL_ShapeDeformer.cpp | |
parent | e611c4756fa17c57855123dc2b5c2c2408b0d790 (diff) |
- fix for BGE warnings
- when C++ uses guardedalloc SYS_DeleteSystem was called after MEM_printmemlist(), making it look like there was a leak.
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeDeformer.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ShapeDeformer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp index d39917b0e5c..20ca7f07f2b 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.cpp +++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp @@ -109,8 +109,8 @@ bool BL_ShapeDeformer::ExecuteShapeDrivers(void) { if (!m_shapeDrivers.empty() && PoseUpdated()) { vector<IpoCurve*>::iterator it; - void *poin; - int type; +// void *poin; +// int type; // the shape drivers use the bone matrix as input. Must // update the matrix now |