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authorTon Roosendaal <ton@blender.org>2009-01-19 19:54:41 +0300
committerTon Roosendaal <ton@blender.org>2009-01-19 19:54:41 +0300
commitbc63213844e723b0c552da446fb7fa9f9e7ea5f6 (patch)
tree433519ee3526536032e62226a058f6ec4fd17a1a /source/gameengine/Converter/BL_ShapeDeformer.cpp
parent9b049d89a1bc36534875c67e097415e034d0624d (diff)
2.5
View3D has been split now in a local part (RegionView3D) and a per-area part (old View3D). Currently local is: - view transform - camera zoom/offset - gpencil (todo) - custom clipping planes Rest is in Area still, like active camera, draw type, layers, localview, custom centers, around-settings, transform widget, gridlines, and so on (mostly stuff as available in header). To see it work; also added new feature for region split, press SHIFT+ALT+CTRL+S for four-split. The idea is to make a preset 4-split, configured to stick to top/right/front views for three views. Another cool idea to explore is to then box-clip all drawing based on these 3 views. Note about the code: - currently view3d still stores some depricated settings, to convert from older files. Not all settings are copied over though, like custom clip planes or the 'lock view to object'. - since some view3d ops are now on area level, the operators for it should keep track of that. Bugfix in transform: quat initialize in operator-invoke missed one zero. Als brought back GE to compile for missing Ipos and channels.
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeDeformer.cpp')
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp
index fc6498579ad..8be612503bc 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.cpp
+++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp
@@ -116,11 +116,11 @@ bool BL_ShapeDeformer::ExecuteShapeDrivers(void)
for (it=m_shapeDrivers.begin(); it!=m_shapeDrivers.end(); it++) {
// no need to set a specific time: this curve has a driver
- IpoCurve *icu = *it;
- calc_icu(icu, 1.0f);
- poin = get_ipo_poin((ID*)m_bmesh->key, icu, &type);
- if (poin)
- write_ipo_poin(poin, type, icu->curval);
+ // XXX IpoCurve *icu = *it;
+ //calc_icu(icu, 1.0f);
+ //poin = get_ipo_poin((ID*)m_bmesh->key, icu, &type);
+ //if (poin)
+ // write_ipo_poin(poin, type, icu->curval);
}
ForceUpdate();