Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMitchell Stokes <mogurijin@gmail.com>2011-07-28 19:07:32 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-07-28 19:07:32 +0400
commiteb7b1f0c58fcf239f353f1cb967882a536f50737 (patch)
tree5e8f70e25c0d25b3978b9aa2e53c314435aba6fc /source/gameengine/Converter/BL_ShapeDeformer.cpp
parentbd6ca0570e089afc1d29b4f18b8bb6cc086545ea (diff)
This allows the game engine to build again, but I'm not sure if it's the best approach. Aligorith: feel free to revert this if there is a better solution.
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeDeformer.cpp')
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp
index a9c04a9230d..82c73529a94 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.cpp
+++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp
@@ -139,7 +139,7 @@ bool BL_ShapeDeformer::ExecuteShapeDrivers(void)
m_armobj->ApplyPose();
// We don't need an actual time, just use 0
- BKE_animsys_evaluate_animdata(&GetKey()->id, GetKey()->adt, 0.f, ADT_RECALC_DRIVERS);
+ BKE_animsys_evaluate_animdata(NULL, &GetKey()->id, GetKey()->adt, 0.f, ADT_RECALC_DRIVERS);
ForceUpdate();
m_armobj->RestorePose();