diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-07-28 19:07:32 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-07-28 19:07:32 +0400 |
commit | eb7b1f0c58fcf239f353f1cb967882a536f50737 (patch) | |
tree | 5e8f70e25c0d25b3978b9aa2e53c314435aba6fc /source/gameengine/Converter/BL_ShapeDeformer.cpp | |
parent | bd6ca0570e089afc1d29b4f18b8bb6cc086545ea (diff) |
This allows the game engine to build again, but I'm not sure if it's the best approach. Aligorith: feel free to revert this if there is a better solution.
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeDeformer.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ShapeDeformer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp index a9c04a9230d..82c73529a94 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.cpp +++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp @@ -139,7 +139,7 @@ bool BL_ShapeDeformer::ExecuteShapeDrivers(void) m_armobj->ApplyPose(); // We don't need an actual time, just use 0 - BKE_animsys_evaluate_animdata(&GetKey()->id, GetKey()->adt, 0.f, ADT_RECALC_DRIVERS); + BKE_animsys_evaluate_animdata(NULL, &GetKey()->id, GetKey()->adt, 0.f, ADT_RECALC_DRIVERS); ForceUpdate(); m_armobj->RestorePose(); |