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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-10 16:47:20 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-10 16:47:20 +0400
commit99fdf27af92b9bd9d05c108f2c2c8a240c5536bc (patch)
tree0e7d2c4b425a5d3906a7841e5919e384e0bc27a4 /source/gameengine/Converter/BL_ShapeDeformer.h
parent3d7358539df4526ffc2c2bbd40cf2001c5acf374 (diff)
Sync with Apricot Game Engine
============================= * Clean up and optimizations in skinned/deformed mesh code. * Compatibility fixes and clean up in the rasterizer. * Changes related to GLSL shadow buffers which should have no effect, to keep the code in sync with apricot.
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeDeformer.h')
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.h11
1 files changed, 4 insertions, 7 deletions
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h
index 9f8361dbaca..5f0188e3a42 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.h
+++ b/source/gameengine/Converter/BL_ShapeDeformer.h
@@ -58,9 +58,8 @@ public:
Object *bmeshobj,
BL_SkinMeshObject *mesh)
:
- BL_SkinDeformer(bmeshobj, mesh),
- m_lastShapeUpdate(-1),
- m_gameobj(gameobj)
+ BL_SkinDeformer(gameobj,bmeshobj, mesh),
+ m_lastShapeUpdate(-1)
{
};
@@ -72,9 +71,8 @@ public:
bool release_object,
BL_ArmatureObject* arma = NULL)
:
- BL_SkinDeformer(bmeshobj_old, bmeshobj_new, mesh, release_object, arma),
- m_lastShapeUpdate(-1),
- m_gameobj(gameobj)
+ BL_SkinDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, arma),
+ m_lastShapeUpdate(-1)
{
};
@@ -94,7 +92,6 @@ public:
protected:
vector<IpoCurve*> m_shapeDrivers;
double m_lastShapeUpdate;
- BL_DeformableGameObject* m_gameobj;
};