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authorBenoit Bolsee <benoit.bolsee@online.be>2009-11-25 01:44:29 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2009-11-25 01:44:29 +0300
commit5b722b1e8755c2d3b0c981087f3016f16a2b891a (patch)
treeece1d250a7e8cb72b9f393d394a1edb684dbf577 /source/gameengine/Converter/BL_ShapeDeformer.h
parent6c55047b4019a3491934bae38bbf229e6b0e6a48 (diff)
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
Even a static mesh can be used as replacement: the mesh will be instantiated with the soft body settings of the object. The position and orientation of the soft body is preserved after the replacement. Known limitation: the velocity of the soft body is reset aftet the replacement. This is because soft body don't have a well defined velocity.
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeDeformer.h')
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h
index ca3770d4006..46db0f71f6c 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.h
+++ b/source/gameengine/Converter/BL_ShapeDeformer.h
@@ -45,7 +45,7 @@ class BL_ShapeDeformer : public BL_SkinDeformer
public:
BL_ShapeDeformer(BL_DeformableGameObject *gameobj,
Object *bmeshobj,
- BL_SkinMeshObject *mesh)
+ RAS_MeshObject *mesh)
:
BL_SkinDeformer(gameobj,bmeshobj, mesh),
m_lastShapeUpdate(-1)
@@ -56,7 +56,7 @@ public:
BL_ShapeDeformer(BL_DeformableGameObject *gameobj,
struct Object *bmeshobj_old,
struct Object *bmeshobj_new,
- class BL_SkinMeshObject *mesh,
+ class RAS_MeshObject *mesh,
bool release_object,
bool recalc_normal,
BL_ArmatureObject* arma = NULL)