diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-11-25 01:44:29 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-11-25 01:44:29 +0300 |
commit | 5b722b1e8755c2d3b0c981087f3016f16a2b891a (patch) | |
tree | ece1d250a7e8cb72b9f393d394a1edb684dbf577 /source/gameengine/Converter/BL_ShapeDeformer.h | |
parent | 6c55047b4019a3491934bae38bbf229e6b0e6a48 (diff) |
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
Even a static mesh can be used as replacement: the mesh
will be instantiated with the soft body settings of the
object. The position and orientation of the soft body
is preserved after the replacement.
Known limitation: the velocity of the soft body is reset
aftet the replacement. This is because soft body don't
have a well defined velocity.
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeDeformer.h')
-rw-r--r-- | source/gameengine/Converter/BL_ShapeDeformer.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h index ca3770d4006..46db0f71f6c 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.h +++ b/source/gameengine/Converter/BL_ShapeDeformer.h @@ -45,7 +45,7 @@ class BL_ShapeDeformer : public BL_SkinDeformer public: BL_ShapeDeformer(BL_DeformableGameObject *gameobj, Object *bmeshobj, - BL_SkinMeshObject *mesh) + RAS_MeshObject *mesh) : BL_SkinDeformer(gameobj,bmeshobj, mesh), m_lastShapeUpdate(-1) @@ -56,7 +56,7 @@ public: BL_ShapeDeformer(BL_DeformableGameObject *gameobj, struct Object *bmeshobj_old, struct Object *bmeshobj_new, - class BL_SkinMeshObject *mesh, + class RAS_MeshObject *mesh, bool release_object, bool recalc_normal, BL_ArmatureObject* arma = NULL) |