diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-06-19 18:40:46 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-06-19 18:40:46 +0400 |
commit | de7619991c73bdc93294c8ff892e9df92e0f681d (patch) | |
tree | 1fe02c7947e5f22b4dc5428b980ecba48b410c1d /source/gameengine/Converter/BL_SkinDeformer.cpp | |
parent | d6c8d2f701b9c2adb0707e2c46e79c9d3d144d9d (diff) |
BGE bug fix for new shape action: mesh with multiple materials did not deform properly
Diffstat (limited to 'source/gameengine/Converter/BL_SkinDeformer.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_SkinDeformer.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index 78fc73f21a1..1015221c392 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -108,9 +108,7 @@ bool BL_SkinDeformer::Apply(RAS_IPolyMaterial *mat) MT_Point3 pt; // float co[3]; - if (!Update()) - // no need to update the cache - return false; + Update(); array = m_pMeshObject->GetVertexCache(mat); mvarray = m_pMeshObject->GetMVertCache(mat); |