diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-11-10 23:43:45 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-11-10 23:43:45 +0300 |
commit | 37e4a311b0ad9da7177e50620efc3561e2dd7045 (patch) | |
tree | 8aea2cc851ab828ee040d601ed4c776283fd639a /source/gameengine/Converter/BL_SkinDeformer.cpp | |
parent | 4617bb68ba4b1c5ab459673fffd98bf7203bb4f2 (diff) |
Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
conversion script instead, if they use a lot of math functions
in new code:
http://www.pasteall.org/9052/python
Diffstat (limited to 'source/gameengine/Converter/BL_SkinDeformer.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_SkinDeformer.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index f166a7252ad..ecc45b2da1a 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -52,7 +52,7 @@ extern "C"{ #include "BKE_utildefines.h" #include "BLI_blenlib.h" -#include "BLI_arithb.h" +#include "BLI_math.h" #define __NLA_DEFNORMALS //#undef __NLA_DEFNORMALS @@ -70,7 +70,7 @@ BL_SkinDeformer::BL_SkinDeformer(BL_DeformableGameObject *gameobj, m_poseApplied(false), m_recalcNormal(true) { - Mat4CpyMat4(m_obmat, bmeshobj->obmat); + copy_m4_m4(m_obmat, bmeshobj->obmat); }; BL_SkinDeformer::BL_SkinDeformer( @@ -93,7 +93,7 @@ BL_SkinDeformer::BL_SkinDeformer( // that takes an object as parameter and not a mesh. The object matrice is used // in the calculation, so we must use the matrix of the original object to // simulate a pure replacement of the mesh. - Mat4CpyMat4(m_obmat, bmeshobj_new->obmat); + copy_m4_m4(m_obmat, bmeshobj_new->obmat); } BL_SkinDeformer::~BL_SkinDeformer() @@ -194,14 +194,14 @@ bool BL_SkinDeformer::UpdateInternal(bool shape_applied) m_armobj->ApplyPose(); // save matrix first - Mat4CpyMat4(obmat, m_objMesh->obmat); + copy_m4_m4(obmat, m_objMesh->obmat); // set reference matrix - Mat4CpyMat4(m_objMesh->obmat, m_obmat); + copy_m4_m4(m_objMesh->obmat, m_obmat); armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, NULL, m_bmesh->totvert, ARM_DEF_VGROUP, NULL, NULL ); // restore matrix - Mat4CpyMat4(m_objMesh->obmat, obmat); + copy_m4_m4(m_objMesh->obmat, obmat); #ifdef __NLA_DEFNORMALS if (m_recalcNormal) |