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authorErwin Coumans <blender@erwincoumans.com>2005-12-31 10:20:08 +0300
committerErwin Coumans <blender@erwincoumans.com>2005-12-31 10:20:08 +0300
commit9119b6e8a547303ce9a7ccd3a00636153b53cb0e (patch)
tree1816973e2baf4888d571e87cfb548cafafe46d41 /source/gameengine/Converter/BL_SkinDeformer.h
parent625c553e2077ec0a252ddd934d4267c61011d61f (diff)
Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
'Bullet/CollisionShapes/ConvexTriangleCallback.cpp', 'Bullet/CollisionShapes/EmptyShape.cpp', 'Bullet/CollisionShapes/OptimizedBvh.cpp', 'Bullet/CollisionShapes/TriangleCallback.cpp', 'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp', 'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'. Sorry, no armatures fix yet.
Diffstat (limited to 'source/gameengine/Converter/BL_SkinDeformer.h')
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h
index a61ebf59b22..49c69298336 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.h
+++ b/source/gameengine/Converter/BL_SkinDeformer.h
@@ -63,9 +63,10 @@ public:
m_armobj=NULL;
}
void SetArmature (class BL_ArmatureObject *armobj);
- BL_SkinDeformer( struct Object *bmeshobj,
- class BL_SkinMeshObject *mesh)
- :BL_MeshDeformer(bmeshobj, mesh),
+
+ BL_SkinDeformer( struct Object *bmeshobj,
+ class BL_SkinMeshObject *mesh,struct Object* blenderArmatureObj)
+ :BL_MeshDeformer(bmeshobj, mesh,blenderArmatureObj),
m_armobj(NULL),
m_lastUpdate(-1),
m_defbase(&bmeshobj->defbase)
@@ -85,8 +86,8 @@ public:
BL_SkinDeformer( struct Object *bmeshobj_old,
struct Object *bmeshobj_new,
- class BL_SkinMeshObject *mesh)
- :BL_MeshDeformer(bmeshobj_old, mesh),
+ class BL_SkinMeshObject *mesh,struct Object *bArmatureObj)
+ :BL_MeshDeformer(bmeshobj_old, mesh,bArmatureObj),
m_armobj(NULL),
m_lastUpdate(-1),
m_defbase(&bmeshobj_old->defbase)