diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 18:01:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 18:03:10 +0300 |
commit | 4be752a93cf37700668c604296f37ea08248f13b (patch) | |
tree | 0f838c87eaa6bf289b76f232e6b1571a28a55cba /source/gameengine/Converter/BL_SkinDeformer.h | |
parent | 5513da65b24a3ce77b1709acea841475115f3a7a (diff) |
Cleanup: trailing space in source/gameengine/
Diffstat (limited to 'source/gameengine/Converter/BL_SkinDeformer.h')
-rw-r--r-- | source/gameengine/Converter/BL_SkinDeformer.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h index 79043f60db8..1feed3c3d16 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.h +++ b/source/gameengine/Converter/BL_SkinDeformer.h @@ -48,7 +48,7 @@ #include "RAS_Deformer.h" -class BL_SkinDeformer : public BL_MeshDeformer +class BL_SkinDeformer : public BL_MeshDeformer { public: // void SetArmatureController (BL_ArmatureController *cont); @@ -76,13 +76,13 @@ public: bool Update (void); bool UpdateInternal (bool shape_applied); bool Apply (class RAS_IPolyMaterial *polymat); - bool UpdateBuckets(void) + bool UpdateBuckets(void) { // update the deformer and all the mesh slots; Apply() does it well, so just call it. return Apply(NULL); } bool PoseUpdated(void) - { + { if (m_armobj && m_lastArmaUpdate!=m_armobj->GetLastFrame()) { return true; } |