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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/Converter/BL_SkinMeshObject.h
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/Converter/BL_SkinMeshObject.h')
-rw-r--r--source/gameengine/Converter/BL_SkinMeshObject.h134
1 files changed, 8 insertions, 126 deletions
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.h b/source/gameengine/Converter/BL_SkinMeshObject.h
index 0ca7428c0f0..8544a2b958c 100644
--- a/source/gameengine/Converter/BL_SkinMeshObject.h
+++ b/source/gameengine/Converter/BL_SkinMeshObject.h
@@ -40,138 +40,20 @@
#include "BL_MeshDeformer.h"
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-
-typedef vector<struct MVert*> BL_MVertArray;
-typedef vector<struct MDeformVert*> BL_DeformVertArray;
-typedef vector<class BL_TexVert> BL_VertexArray;
-
-
-typedef vector<vector<struct MDeformVert*>*> vecMDVertArray;
-typedef vector<vector<class BL_TexVert>*> vecBVertexArray;
-
-class BL_SkinArrayOptimizer : public KX_ArrayOptimizer
-{
-public:
- BL_SkinArrayOptimizer(int index)
- :KX_ArrayOptimizer (index) {};
- virtual ~BL_SkinArrayOptimizer(){
-
- for (vector<KX_IndexArray*>::iterator itv = m_MvertArrayCache1.begin();
- !(itv == m_MvertArrayCache1.end());itv++)
- {
- delete (*itv);
- }
- for (vector<BL_DeformVertArray*>::iterator itd = m_DvertArrayCache1.begin();
- !(itd == m_DvertArrayCache1.end());itd++)
- {
- delete (*itd);
- }
- for (vector<KX_IndexArray*>::iterator iti = m_DIndexArrayCache1.begin();
- !(iti == m_DIndexArrayCache1.end());iti++)
- {
- delete (*iti);
- }
-
- m_MvertArrayCache1.clear();
- m_DvertArrayCache1.clear();
- m_DIndexArrayCache1.clear();
- };
-
- vector<KX_IndexArray*> m_MvertArrayCache1;
- vector<BL_DeformVertArray*> m_DvertArrayCache1;
- vector<KX_IndexArray*> m_DIndexArrayCache1;
-
-};
-
class BL_SkinMeshObject : public RAS_MeshObject
{
-
-// enum { BUCKET_MAX_INDICES = 16384};//2048};//8192};
-// enum { BUCKET_MAX_TRIANGLES = 4096};
-
- KX_ArrayOptimizer* GetArrayOptimizer(RAS_IPolyMaterial* polymat)
- {
- KX_ArrayOptimizer** aop = (m_matVertexArrayS[*polymat]);
- if (aop)
- return *aop;
- int numelements = m_matVertexArrayS.size();
- m_sortedMaterials.push_back(polymat);
-
- BL_SkinArrayOptimizer* ao = new BL_SkinArrayOptimizer(numelements);
- m_matVertexArrayS.insert(*polymat,ao);
- return ao;
- }
-
protected:
-public:
- void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec);
-// void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec,class RAS_BucketManager* bucketmgr);
-
- int FindVertexArray(int numverts,RAS_IPolyMaterial* polymat);
- BL_SkinMeshObject(int lightlayer) : RAS_MeshObject (lightlayer)
- { m_class = 1;};
+ vector<int> m_cacheWeightIndex;
- virtual ~BL_SkinMeshObject(){
- };
+public:
+ BL_SkinMeshObject(Mesh* mesh, int lightlayer);
+ ~BL_SkinMeshObject();
- const vecIndexArrays& GetDIndexCache (RAS_IPolyMaterial* mat)
- {
- BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
- return ao->m_DIndexArrayCache1;
- }
- const vecMDVertArray& GetDVertCache (RAS_IPolyMaterial* mat)
- {
- BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
- return ao->m_DvertArrayCache1;
- }
- const vecIndexArrays& GetMVertCache (RAS_IPolyMaterial* mat)
- {
- BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
- return ao->m_MvertArrayCache1;
- }
+ void UpdateBuckets(void* clientobj, double* oglmatrix,
+ bool useObjectColor, const MT_Vector4& rgbavec, bool visible, bool culled);
- void AddPolygon(RAS_Polygon* poly);
- int FindOrAddDeform(unsigned int vtxarray, unsigned int mv, struct MDeformVert *dv, RAS_IPolyMaterial* mat);
- int FindOrAddVertex(int vtxarray,const MT_Point3& xyz,
- const MT_Point2& uv,
- const MT_Point2& uv2,
- const MT_Vector4& tangent,
- const unsigned int rgbacolor,
- const MT_Vector3& normal, int defnr, bool flat, RAS_IPolyMaterial* mat)
- {
- RAS_TexVert tempvert(xyz,uv,uv2, tangent,rgbacolor,normal,flat ? TV_CALCFACENORMAL : 0);
-
- // KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
- BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
-
- int numverts = ao->m_VertexArrayCache1[vtxarray]->size();//m_VertexArrayCount[vtxarray];
-
- int index=-1;
-
- for (int i=0;i<numverts;i++)
- {
- const RAS_TexVert& vtx = (*ao->m_VertexArrayCache1[vtxarray])[i];
- if (tempvert.closeTo(&vtx))
- {
- index = i;
- break;
- }
-
- }
- if (index >= 0)
- return index;
-
- // no vertex found, add one
- ao->m_VertexArrayCache1[vtxarray]->push_back(tempvert);
- ao->m_DIndexArrayCache1[vtxarray]->push_back(defnr);
-
- return numverts;
-
-
- }
-
+ // for shape keys,
+ void CheckWeightCache(struct Object* obj);
};
#endif