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author | Thomas Szepe <HG1_public@gmx.net> | 2015-03-23 23:36:08 +0300 |
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committer | Thomas Szepe <HG1_public@gmx.net> | 2015-03-23 23:36:08 +0300 |
commit | 2affbb437bd3cbf3e1a502bd65a5eefb64a92b9b (patch) | |
tree | 2403ce2b95eb97249251d24ca035d389864c307f /source/gameengine/Converter/BlenderWorldInfo.h | |
parent | 38321faa8d111ec51ebdeb7f2e939062d5e080a1 (diff) |
BGE: Multitexture world (mist, ambient) fix
This patch fix the existing word API for mist and global ambient lighting.
Add deprecated message to disableMist()
Add setUseMist(enable).
Reviewers: dfelinto, campbellbarton, moguri
Reviewed By: moguri
Subscribers: solarlune, jta, brecht
Projects: #bf_blender:_next
Differential Revision: https://developer.blender.org/D148
Diffstat (limited to 'source/gameengine/Converter/BlenderWorldInfo.h')
-rw-r--r-- | source/gameengine/Converter/BlenderWorldInfo.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BlenderWorldInfo.h b/source/gameengine/Converter/BlenderWorldInfo.h index 2ac2d70b5d1..6c67681c3bc 100644 --- a/source/gameengine/Converter/BlenderWorldInfo.h +++ b/source/gameengine/Converter/BlenderWorldInfo.h @@ -67,11 +67,11 @@ public: float getMistColorBlue(); void setBackColor(float r, float g, float b); + void setUseMist(bool enable); void setMistStart(float d); void setMistDistance(float d); - void setMistColorRed(float d); - void setMistColorGreen(float d); - void setMistColorBlue(float d); + void setMistColor(float r, float g, float b); + void setAmbientColor(float r, float g, float b); #ifdef WITH_CXX_GUARDEDALLOC |