diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-01-06 06:46:54 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-01-06 06:46:54 +0300 |
commit | 2e6d57618232b8b4ce8e5afe84fd278041cbbbfe (patch) | |
tree | c0f05e6b59aada420dd600f1138e9149b97d9e9d /source/gameengine/Converter/BlenderWorldInfo.h | |
parent | ef520a8cc9e863aa234be0ee60d1038e7ec8fc44 (diff) |
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
Armatures are back
Split screen
Double sided lightning
Ambient lighting
Alpha test
Material IPO support (one per object atm)
Blender materials
GLSL shaders - Python access
Up to three texture samplers from the material panel ( 2D & Cube map )
Python access to a second set of uv coordinates
See http://www.elysiun.com/forum/viewtopic.php?t=58057
Diffstat (limited to 'source/gameengine/Converter/BlenderWorldInfo.h')
-rw-r--r-- | source/gameengine/Converter/BlenderWorldInfo.h | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BlenderWorldInfo.h b/source/gameengine/Converter/BlenderWorldInfo.h index 059942edbec..35e47bbf9b8 100644 --- a/source/gameengine/Converter/BlenderWorldInfo.h +++ b/source/gameengine/Converter/BlenderWorldInfo.h @@ -48,7 +48,11 @@ class BlenderWorldInfo : public KX_WorldInfo float m_mistred; float m_mistgreen; float m_mistblue; - + + float m_ambientred; + float m_ambientgreen; + float m_ambientblue; + public: BlenderWorldInfo(struct World* blenderworld); ~BlenderWorldInfo(); @@ -58,6 +62,10 @@ public: float getBackColorRed(); float getBackColorGreen(); float getBackColorBlue(); + + float getAmbientColorRed(); + float getAmbientColorGreen(); + float getAmbientColorBlue(); float getMistStart(); float getMistDistance(); |