diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-11-29 07:35:56 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-29 07:35:56 +0300 |
commit | e8397e6193452f6e93a19c5aa31d5effaff54f25 (patch) | |
tree | c4adb230624abb1c92b31482605e1927e819e6d2 /source/gameengine/Converter/CMakeLists.txt | |
parent | 4c82be95fdaa4bef2f186b12ac28f58fa9a40564 (diff) |
include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
Diffstat (limited to 'source/gameengine/Converter/CMakeLists.txt')
-rw-r--r-- | source/gameengine/Converter/CMakeLists.txt | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt index 4e64bcf8b11..7b05d1b8fd6 100644 --- a/source/gameengine/Converter/CMakeLists.txt +++ b/source/gameengine/Converter/CMakeLists.txt @@ -81,6 +81,28 @@ SET(SRC KX_ConvertSensors.cpp KX_IpoConvert.cpp KX_SoftBodyDeformer.cpp + + BL_ActionActuator.h + BL_ArmatureActuator.h + BL_ArmatureChannel.h + BL_ArmatureConstraint.h + BL_ArmatureObject.h + BL_BlenderDataConversion.h + BL_DeformableGameObject.h + BL_MeshDeformer.h + BL_ModifierDeformer.h + BL_ShapeActionActuator.h + BL_ShapeDeformer.h + BL_SkinDeformer.h + BlenderWorldInfo.h + KX_BlenderScalarInterpolator.h + KX_BlenderSceneConverter.h + KX_ConvertActuators.h + KX_ConvertControllers.h + KX_ConvertProperties.h + KX_ConvertSensors.h + KX_IpoConvert.h + KX_SoftBodyDeformer.h ) IF(WITH_PYTHON) |