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authorMitchell Stokes <mogurijin@gmail.com>2013-02-23 06:47:22 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-02-23 06:47:22 +0400
commite4febef1fb659199b4ab73e3c6ef93edf54243dc (patch)
tree8c51b902f4a529def6f0180d98bad4e2b015b4cd /source/gameengine/Converter/CMakeLists.txt
parentf924750463b40aa10caf5070543937d326f5605f (diff)
BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action). It was kind of a fluke that they worked before.
Diffstat (limited to 'source/gameengine/Converter/CMakeLists.txt')
-rw-r--r--source/gameengine/Converter/CMakeLists.txt2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt
index 38c0d71d24d..f18646c1de0 100644
--- a/source/gameengine/Converter/CMakeLists.txt
+++ b/source/gameengine/Converter/CMakeLists.txt
@@ -82,7 +82,6 @@ set(SRC
KX_ConvertControllers.cpp
KX_ConvertProperties.cpp
KX_ConvertSensors.cpp
- KX_IpoConvert.cpp
KX_LibLoadStatus.cpp
KX_SoftBodyDeformer.cpp
@@ -105,7 +104,6 @@ set(SRC
KX_ConvertControllers.h
KX_ConvertProperties.h
KX_ConvertSensors.h
- KX_IpoConvert.h
KX_LibLoadStatus.h
KX_SoftBodyDeformer.h
)