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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
commit98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch)
tree44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/Converter/CMakeLists.txt
parent53f0c3b018a995bbada591351568e4bb217dd1df (diff)
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/Converter/CMakeLists.txt')
-rw-r--r--source/gameengine/Converter/CMakeLists.txt7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt
index d617934ec01..f9af2c23629 100644
--- a/source/gameengine/Converter/CMakeLists.txt
+++ b/source/gameengine/Converter/CMakeLists.txt
@@ -61,8 +61,13 @@ SET(INC
../../../source/blender/gpu
../../../source/blender/ikplugin
../../../extern/bullet2/src
- ${PYTHON_INC}
)
+IF(WITH_PYTHON)
+ SET(INC ${INC} ${PYTHON_INC})
+ELSE(WITH_PYTHON)
+ ADD_DEFINITIONS(-DDISABLE_PYTHON)
+ENDIF(WITH_PYTHON)
+
BLENDERLIB(bf_converter "${SRC}" "${INC}")
#env.BlenderLib ( 'bf_converter', sources, Split(incs), [], libtype=['game','player'], priority=[5,70] )