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author | Campbell Barton <ideasman42@gmail.com> | 2009-06-17 00:38:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-06-17 00:38:18 +0400 |
commit | 54ed699743dd605a41bc02b2c3b0f59a7dd311a0 (patch) | |
tree | ddbaff551e8936e02a34dda827d4c54e901a0d17 /source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp | |
parent | ecb39291e97742524ff6b091bbca22a5a915f92c (diff) |
ActionActuator in the game engine working again to display deformed meshes with the new animation system.
Note that the animation conversion from existing 2.4x blend files doesnt yet set the Action pointer in the actuator so the only way to test is to use the python api to set the new converted action active on the actuator because there is no user interface.
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp index 1ae96350197..20829524558 100644 --- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp +++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp @@ -27,7 +27,7 @@ */ #include "KX_BlenderScalarInterpolator.h" -#include "stdio.h" + #include <cstring> extern "C" { |