Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorErwin Coumans <blender@erwincoumans.com>2006-11-21 03:53:40 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-11-21 03:53:40 +0300
commit46234f90cee9b3967cb6361661ce47b455cbaa57 (patch)
tree8f32252f55c29694c1fa619d00a67ea4b4941099 /source/gameengine/Converter/KX_BlenderSceneConverter.cpp
parent4bbbabd04957d6564d43b076e1e144f0bb4da439 (diff)
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed.
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 20498167021..83b2a11e606 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -202,10 +202,10 @@ static struct Scene *GetSceneForName2(struct Main *maggie, const STR_String& sce
#ifdef USE_BULLET
-#include "IDebugDraw.h"
+#include "LinearMath/btIDebugDraw.h"
-struct BlenderDebugDraw : public IDebugDraw
+struct BlenderDebugDraw : public btIDebugDraw
{
BlenderDebugDraw () :
m_debugMode(0)
@@ -214,7 +214,7 @@ struct BlenderDebugDraw : public IDebugDraw
int m_debugMode;
- virtual void DrawLine(const SimdVector3& from,const SimdVector3& to,const SimdVector3& color)
+ virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color)
{
if (m_debugMode >0)
{
@@ -226,16 +226,16 @@ struct BlenderDebugDraw : public IDebugDraw
}
}
- virtual void DrawContactPoint(const SimdVector3& PointOnB,const SimdVector3& normalOnB,float distance,int lifeTime,const SimdVector3& color)
+ virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,float distance,int lifeTime,const btVector3& color)
{
//not yet
}
- virtual void SetDebugMode(int debugMode)
+ virtual void setDebugMode(int debugMode)
{
m_debugMode = debugMode;
}
- virtual int GetDebugMode() const
+ virtual int getDebugMode() const
{
return m_debugMode;
}