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authorBastien Montagne <montagne29@wanadoo.fr>2015-11-09 21:47:10 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-11-09 23:00:53 +0300
commit865796375bcfa6be4288cca4243dddcb4092f70b (patch)
tree5264d4b9b0f9d392b6e1b942e0f6fd802de1fff4 /source/gameengine/Converter/KX_BlenderSceneConverter.cpp
parentcf959a879eb5ffbdfa573c5f3a00965e69d7a976 (diff)
Cleanup: avoid incrementing/decrementing id->us outside of BKE_library.
We have callbacks for that, they also do some checks and help ensure things are done correctly. Only place where this is assumed not true is blenloader (since here we may affect refcount of library IDs as well...).
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 95d8fe1f294..6cbb8e08cf5 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -1426,7 +1426,7 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene *kx_scene,
printf("Mesh has a user \"%s\"\n", name);
#endif
me = (ID*)BKE_mesh_copy_ex(from_maggie, (Mesh*)me);
- me->us--;
+ id_us_min(me);
}
BLI_remlink(&from_maggie->mesh, me); /* even if we made the copy it needs to be removed */
BLI_addtail(&maggie->mesh, me);
@@ -1450,7 +1450,7 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene *kx_scene,
Material *mat_new = BKE_material_copy(mat_old);
mat_new->id.flag |= LIB_DOIT;
- mat_old->id.us--;
+ id_us_min(&mat_old->id);
BLI_remlink(&G.main->mat, mat_new); // BKE_material_copy uses G.main, and there is no BKE_material_copy_ex
BLI_addtail(&maggie->mat, mat_new);
@@ -1461,8 +1461,8 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene *kx_scene,
for (int j = i + 1; j < mesh->totcol; j++) {
if (mesh->mat[j] == mat_old) {
mesh->mat[j] = mat_new;
- mat_new->id.us++;
- mat_old->id.us--;
+ id_us_plus(&mat_new->id);
+ id_us_min(&mat_old->id);
}
}
}