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authorArystanbek Dyussenov <arystan.d@gmail.com>2010-09-04 22:49:07 +0400
committerArystanbek Dyussenov <arystan.d@gmail.com>2010-09-04 22:49:07 +0400
commit90b464d3728d9ed8ec26fdf59058d236b99dbcd9 (patch)
treee88cab4fb1358e962b19f658064ca8c9f8d29f5b /source/gameengine/Converter/KX_BlenderSceneConverter.cpp
parent08d02dd04d836976b25793bb1d4c6a86b3f924c7 (diff)
parentb0b787ef38f9947b3176642556f5282eb3518f69 (diff)
COLLADA branch: merge from trunk -r 28015:31610.soc-2009-chingachgook
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 3a5bb92b4fa..b4ddc4f9e54 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -100,6 +100,7 @@ extern "C"
extern "C" {
#include "BKE_context.h"
#include "BLO_readfile.h"
+ #include "BKE_idcode.h"
#include "BKE_report.h"
#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h" /* report api */
@@ -752,22 +753,21 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
{
KX_Scene* scene = scenes->at(i);
//PHY_IPhysicsEnvironment* physEnv = scene->GetPhysicsEnvironment();
- CListValue* parentList = scene->GetRootParentList();
+ CListValue* parentList = scene->GetObjectList();
int numObjects = parentList->GetCount();
int g;
for (g=0;g<numObjects;g++)
{
KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
- if (gameObj->IsDynamic())
+ Object* blenderObject = gameObj->GetBlenderObject();
+ if (blenderObject && blenderObject->parent==NULL && gameObj->GetPhysicsController() != NULL)
{
//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
-
- Object* blenderObject = gameObj->GetBlenderObject();
if(blenderObject->adt==NULL)
BKE_id_add_animdata(&blenderObject->id);
- if (blenderObject && blenderObject->adt)
+ if (blenderObject->adt)
{
const MT_Point3& position = gameObj->NodeGetWorldPosition();
//const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
@@ -939,7 +939,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(const char *path, char *group, KX_S
Main *main_tmp= NULL; /* created only for linking, then freed */
LinkNode *names = NULL;
BlendHandle *bpy_openlib = NULL; /* ptr to the open .blend file */
- int idcode= BLO_idcode_from_name(group);
+ int idcode= BKE_idcode_from_name(group);
short flag= 0; /* dont need any special options */
ReportList reports;
static char err_local[255];