diff options
author | Arystanbek Dyussenov <arystan.d@gmail.com> | 2009-09-15 22:01:18 +0400 |
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committer | Arystanbek Dyussenov <arystan.d@gmail.com> | 2009-09-15 22:01:18 +0400 |
commit | 816377cc02fe5dd4be945c0f3d415861114b4980 (patch) | |
tree | 306e9d1363aa66bc919e43b80b3380fab9f60ea9 /source/gameengine/Converter/KX_BlenderSceneConverter.cpp | |
parent | c8af263e5d8d9d41a757e8438cdcf3b64d57e0c0 (diff) | |
parent | ee768ada680ce0a8aa184c882005c0ef1c0140fb (diff) |
Undo revision 23130 which was a merge with 2.5, a messy one because I did something wrong (`svn status` output: http://www.pasteall.org/7887).soc-2009-kazanbas
The command: svn merge -r 23130:23129 https://svn.blender.org/svnroot/bf-blender/branches/soc-2009-kazanbas
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 151564391f3..ebabaa55e21 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -462,11 +462,10 @@ void KX_BlenderSceneConverter::RegisterGameObject( m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject),gameobject); } -/* only need to run this during conversion since - * m_map_blender_to_gameobject is freed after conversion */ void KX_BlenderSceneConverter::UnregisterGameObject( KX_GameObject *gameobject) { +#if 0 struct Object *bobp= gameobject->GetBlenderObject(); if (bobp) { CHashedPtr bptr(bobp); @@ -478,6 +477,7 @@ void KX_BlenderSceneConverter::UnregisterGameObject( m_map_blender_to_gameobject.remove(bptr); } } +#endif } KX_GameObject *KX_BlenderSceneConverter::FindGameObject( @@ -795,7 +795,6 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) Object* blenderObject = gameObj->GetBlenderObject(); if (blenderObject && blenderObject->ipo) { -#if 0 const MT_Point3& position = gameObj->NodeGetWorldPosition(); //const MT_Vector3& scale = gameObj->NodeGetWorldScaling(); const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation(); @@ -805,6 +804,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) float tmat[3][3]; // XXX animato +#if 0 Ipo* ipo = blenderObject->ipo; //create the curves, if not existing, set linear if new |