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authorArystanbek Dyussenov <arystan.d@gmail.com>2009-09-15 22:01:18 +0400
committerArystanbek Dyussenov <arystan.d@gmail.com>2009-09-15 22:01:18 +0400
commit816377cc02fe5dd4be945c0f3d415861114b4980 (patch)
tree306e9d1363aa66bc919e43b80b3380fab9f60ea9 /source/gameengine/Converter/KX_BlenderSceneConverter.cpp
parentc8af263e5d8d9d41a757e8438cdcf3b64d57e0c0 (diff)
parentee768ada680ce0a8aa184c882005c0ef1c0140fb (diff)
Undo revision 23130 which was a merge with 2.5, a messy one because I did something wrong (`svn status` output: http://www.pasteall.org/7887).soc-2009-kazanbas
The command: svn merge -r 23130:23129 https://svn.blender.org/svnroot/bf-blender/branches/soc-2009-kazanbas
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 151564391f3..ebabaa55e21 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -462,11 +462,10 @@ void KX_BlenderSceneConverter::RegisterGameObject(
m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject),gameobject);
}
-/* only need to run this during conversion since
- * m_map_blender_to_gameobject is freed after conversion */
void KX_BlenderSceneConverter::UnregisterGameObject(
KX_GameObject *gameobject)
{
+#if 0
struct Object *bobp= gameobject->GetBlenderObject();
if (bobp) {
CHashedPtr bptr(bobp);
@@ -478,6 +477,7 @@ void KX_BlenderSceneConverter::UnregisterGameObject(
m_map_blender_to_gameobject.remove(bptr);
}
}
+#endif
}
KX_GameObject *KX_BlenderSceneConverter::FindGameObject(
@@ -795,7 +795,6 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
Object* blenderObject = gameObj->GetBlenderObject();
if (blenderObject && blenderObject->ipo)
{
-#if 0
const MT_Point3& position = gameObj->NodeGetWorldPosition();
//const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation();
@@ -805,6 +804,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
float tmat[3][3];
// XXX animato
+#if 0
Ipo* ipo = blenderObject->ipo;
//create the curves, if not existing, set linear if new