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author | Daniel Genrich <daniel.genrich@gmx.net> | 2008-09-03 15:11:11 +0400 |
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committer | Daniel Genrich <daniel.genrich@gmx.net> | 2008-09-03 15:11:11 +0400 |
commit | 096b4638c461cba2e97d336553225e3001da438f (patch) | |
tree | f1b6d17fd26f04f54881ebbe649aba8c7321e5f0 /source/gameengine/Converter/KX_BlenderSceneConverter.cpp | |
parent | cfa07e8d2bdc0a8db15082a692ce25c2fb010ae6 (diff) |
Revert rev16344 on trunk, bullet work is done in sim_physics branch as discussed on sunday meeting
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index f5fb8ce852d..de91bce2ab1 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -245,11 +245,6 @@ struct BlenderDebugDraw : public btIDebugDraw { return m_debugMode; } - ///todo: find out if Blender can do this - virtual void draw3dText(const btVector3& location,const char* textString) - { - - } }; |