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authorDiego Borghetti <bdiego@gmail.com>2007-09-18 18:01:33 +0400
committerDiego Borghetti <bdiego@gmail.com>2007-09-18 18:01:33 +0400
commit457824e437e5a7fd2e51886509c58d0f7afb0602 (patch)
tree77ecd41a5575e94168d80ac109acc755d25ab6a4 /source/gameengine/Converter/KX_BlenderSceneConverter.cpp
parent621a1746de181d72e5c1cc5250b84d0c044e165d (diff)
Fix insert_vert_icu, missing the new "fast" argument.
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 7ede82f8cce..47d8f186653 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -796,7 +796,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu1)
{
float curVal = position.x();
- insert_vert_icu(icu1, frameNumber, curVal);
+ insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
testhandles_ipocurve(icu1);
#endif
@@ -805,7 +805,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu1)
{
float curVal = position.y();
- insert_vert_icu(icu1, frameNumber, curVal);
+ insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
testhandles_ipocurve(icu1);
@@ -815,7 +815,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu1)
{
float curVal = position.z();
- insert_vert_icu(icu1, frameNumber, curVal);
+ insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
testhandles_ipocurve(icu1);
#endif
@@ -824,7 +824,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu1)
{
float curVal = eulerAngles[0];
- insert_vert_icu(icu1, frameNumber, curVal);
+ insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
testhandles_ipocurve(icu1);
@@ -834,7 +834,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu1)
{
float curVal = eulerAngles[1];
- insert_vert_icu(icu1, frameNumber, curVal);
+ insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
testhandles_ipocurve(icu1);
@@ -844,7 +844,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu1)
{
float curVal = eulerAngles[2];
- insert_vert_icu(icu1, frameNumber, curVal);
+ insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
testhandles_ipocurve(icu1);