diff options
author | Diego Borghetti <bdiego@gmail.com> | 2007-09-18 18:01:33 +0400 |
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committer | Diego Borghetti <bdiego@gmail.com> | 2007-09-18 18:01:33 +0400 |
commit | 457824e437e5a7fd2e51886509c58d0f7afb0602 (patch) | |
tree | 77ecd41a5575e94168d80ac109acc755d25ab6a4 /source/gameengine/Converter/KX_BlenderSceneConverter.cpp | |
parent | 621a1746de181d72e5c1cc5250b84d0c044e165d (diff) |
Fix insert_vert_icu, missing the new "fast" argument.
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 7ede82f8cce..47d8f186653 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -796,7 +796,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = position.x(); - insert_vert_icu(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal, 0); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); #endif @@ -805,7 +805,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = position.y(); - insert_vert_icu(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal, 0); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); @@ -815,7 +815,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = position.z(); - insert_vert_icu(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal, 0); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); #endif @@ -824,7 +824,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = eulerAngles[0]; - insert_vert_icu(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal, 0); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); @@ -834,7 +834,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = eulerAngles[1]; - insert_vert_icu(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal, 0); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); @@ -844,7 +844,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = eulerAngles[2]; - insert_vert_icu(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal, 0); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); |