diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-05-23 18:46:43 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-05-23 18:46:43 +0400 |
commit | 5441323dca30c169d1ecb726d26e8cb4c5f4994d (patch) | |
tree | 1bcd7b2460f8980bacb03232498cdb7a02b9ba36 /source/gameengine/Converter/KX_BlenderSceneConverter.cpp | |
parent | 6d8d7cd768f292a7fbbcecaf5f1cbc3090973f12 (diff) |
BGE: fix memleaks.
SCA_RandomActuator: The random generator was shared between replicas and not deleted. Added ref counting between replicas to allow deletion at the end.
KX_Camera: The scenegraph node was not deleted for temporary cameras (ImageMirror and shadow), causing 500 bytes leak per frame and per shadow light.
KX_GameActuator: Global dictionary buffer was not deleted after saving.
KX_MotionState: The motion state for compound child was not deleted
KX_ReplaceMeshActuator: The mesh was unnecessarily converted for each actuator and not deleted, causing large memleak.
After these fix, YoFrankie runs without memleak.
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index c9ac7a23625..646e569a27e 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -550,12 +550,12 @@ void KX_BlenderSceneConverter::RegisterGameMesh( RAS_MeshObject *KX_BlenderSceneConverter::FindGameMesh( - struct Mesh *for_blendermesh, - unsigned int onlayer) + struct Mesh *for_blendermesh/*, + unsigned int onlayer*/) { RAS_MeshObject** meshp = m_map_mesh_to_gamemesh[CHashedPtr(for_blendermesh)]; - if (meshp && onlayer==(*meshp)->GetLightLayer()) { + if (meshp/* && onlayer==(*meshp)->GetLightLayer()*/) { return *meshp; } else { return NULL; |